1. Player-Driven Procedural Texturing Henry Goffin, Grue, Chris Hecker, Ocean Quigley, Shalin Shodhan, Andrew Willmott A description of our procedural paint systems. Abstract (4.7 MB) Slides (3.5 MB) |
2. Creating Spherical Worlds Kate Compton, James Grieve, Ed Goldman, Ocean Quigley, Christian Stratton, Eric Todd, Andrew Willmott How we go about generating spherical planets. Abstract (1.6 MB) Slides (2.4 MB) |
3. Fast Object Distribution Andrew Willmott Abstract (192 KB) Slides (1.4 MB) Incremental Halton Code Example |
4. Rigblocks: Player-Deformable Objects Lydia Choy, Ryan Ingram, Ocean Quigley, Brian Sharp, Andrew Willmott The basic building blocks of our editors. Abstract (540 KB) Slides (2.5 MB) |