Name BaseFrame Name RRotor Origin 0 -20 20 Z 0 -1 0 Name RElvtr Origin 0 -20 20 Z -1 0 0 Name RElbow Origin 0 -40 20 Z -1 0 0 Name RHandFrame Origin 0 -60 20 Min 0 Max 0 Model ReferenceFrame ModelScale .5 .5 .5 Branch BaseFrame Name LRotor Origin 0 20 20 Z 0 -1 0 Name LElvtr Origin 0 20 20 Z 1 0 0 Name LElbow Origin 0 40 20 Z 1 0 0 Name LHandFrame Origin 0 60 20 Min 0 Max 0 Model ReferenceFrame ModelScale .5 .5 .5 Branch BaseFrame Name RHip Origin 0 -10 -20 Z 0 0 1 Name RThigh Origin 0 -10 -20 Z 0 -1 0 Name RKnee Origin 0 -10 -55 Z 0 -1 0 Name RFootFrame Origin 0 -10 -80 Z 0 -1 0 Min 0 Max 0 Model ReferenceFrame ModelScale .5 .5 .5 Branch BaseFrame Name LHip Origin 0 10 -20 Z 0 0 1 Name LThigh Origin 0 10 -20 Z 0 -1 0 Name LKnee Origin 0 10 -55 Z 0 -1 0 Name LFootFrame Origin 0 10 -80 Z 0 -1 0 Min 0 Max 0 Model ReferenceFrame ModelScale .5 .5 .5 Branch BaseFrame Name Pan Origin 0 0 22 Z 0 0 1 Name Tilt Origin 0 0 27 Z 0 -1 0 # adding this frame will "correct" the orientation of the camera # Origin 0 0 27 Z 0 0 1 Min 0 Max 0 # adding the bit at the end of this will allow you to shift the camera "out" a bit... Name CameraFrame Origin 0 0 27 Z 1 0 0 Min 0 Max 0 Model CameraFOV ModelScale .5 .5 .5 #JointType prismatic qOffset 5