Section 1: Character Profiles
Konotori:
- Nationality: Japanese, but of American descent
- Real Name: Jeremy Cash
- Age: 28
- Height: 5'10"
- Weight: 102 lbs
- Weapons: Sharp edged fan
Born of American businessman Michael Cash and his wife Delores Cash during
a business trip in Japan, Jeremy Cash began his life in the fast paced
world of international business. By the age of two he had been in over 28
countries. Tragically, his parents perished shortly before his fourth
birthday in a plane crash that left him barely alive in the Japanese
mountains.
Rescued and adopted by a local Japanese farmer, Jeremy began his formative
years as the only gaijin (foreigner) in the town of Kyosaka where he was
raised. In order to help him, the farmer began to teach Jeremy the
martial arts. Rapidly overtaking his master, Jeremy quickly developed his
own individual techniques, taking advantage of his seemingly supernatural
light weight to allow him to extend his talents past that of other martial
artists.
Soon after his 16th birthday, Jeremy returned to witness the death of his
adopted father at the hands of the Ninja. Hired by a wealthy land owner,
the Ninja had been sent to "convince" Jeremy's father to sell his family's
land to the local baron. Swearing to average his father, Jeremy
disappeared into the underworld of Tokyo to hone his skills.
Reemerging as Konotori, the Stork, with his father's death to avenge,
Jeremy has entered the tournament for revenge and not glory.
The Ninja:
- Nationality: Japanese
- Real Name: Unknown
- Age: Unknown
- Height: 6'02"
- Weight: 190 lbs
- Weapons: Lightning bolts & daggers
The head of the Shitake clan of Ninjas, not much is known of the one they
simply call "The Ninja". What is known is that his services are
affordable only to the very richest, that his methods are known only to
him, and that his service record is perfect.
The Ninja has many enemies -- Konotori and the Dragon are but two. His
only "friends" are the members of his clan and a select group of outsiders
whom he has met on one or more of his missions. It is known that one of
these people is Major Gaines, who the Ninja has found himself fighting
alongside in more than one private war. It is also known that if the
price were right, his friendship would be put aside and the Ninja would
fight anyone.
Little is known of the Ninja. Beware.
Major Gaines:
- Nationality: British
- Real Name: Simon Gaines
- Age: 38
- Height: 5'10" or 7'03"
- Weight: 285 lbs
- Weapons: Grenades
A violent child since birth, Simon Gaines was destined for the military.
No one realized exactly how good Gaines was at combat, however, until the
military started training him in the arts of war. Quickly rising in skill
and rank, it was not long until someone in the brass saw his potential for
the covert operations department of the British Military, the SAS.
Gaines moved up quickly in the SAS, and eventually he became leader of the
Iron Hawks, a quick attack unit that the SAS used in dire situations.
Often sent on suicide missions, an Iron Hawk has a life expectancy of 1.7
missions. Gaines had survived 16 missions before he was sent on the
mission code-named "Jungle Death".
Sent to South America to retrieve a kidnapped British Minister from Carlos
Bano, the second biggest drug lord in the world, Gaines lost all but one
of his men fighting to enter the highest room in Bano's hacienda. There
the drug lord, gun to the Minister's head, offered Gaines five million
dollars and the position of Major of his commandos if Gaines would only
spare his life. Gaines accepted Bano's offer by placing a bullet squarely
between the eyes of the British Minister and the last member of his own
troop. During his stint as head of Bano's bodyguards, Gaines received an
experimental steroid injection implant from the drug lord's chief chemist.
Activated on demand, the implant temporarily boasts Gaines' size and
strength, although use of the steroids slowly wears at his body and makes
him more susceptible to damage during boost periods.
Five years later, after accepting ten million dollars from Bano's rival
drug lords to assassinate him, Major Gaines is available to those who can
afford him.
Shaky Jake:
- Nationality: Australian
- Real Name: Jake Querious
- Age: 28
- Height: 5'06"
- Weight: 146 lbs
- Weapons: Staff, Bowie Knife & bottle of Jim Bean to breath fire.
Born and raised 1,100 miles from the nearest neighbor in the outback of
Australia, Jake Querious knew no other children while he was growing up.
In fact, until he was 17 his parents neglected to inform him that there
were other people on the earth besides him and them. By six years old
Jake was more than able to fend for himself. Gone for weeks at a time
with nothing but his trusty staff, Jake survived on the meat of the snakes
that were attracted to him by the rattlesnake rattles that adorned his
belt. It is these rattles that would later earn him his nickname.
On his seventeenth birthday Jake's parents decided it was time for him to
find a wife. His parents gave him some money (which took some explaining)
and pointed Jake toward Melbourne. Twenty-two hours later, slightly tired
but full of anticipation, Jake and his handy staff entered the first
brightly lit building that he had ever seen.
Jake stood awestruck in the entrance of The Rowdyhouse bar and grill for
nearly thirty seconds before the local toughs tried to relieve him of his
money. Not thirty seconds later the proprietor was offering Jake a shot
as he swept out the half dozen toughs who now littered the floor. Jake
took the shot of whiskey, gulped it down, and mysteriously blew his first
fireball.
He never went home.
The Dragon:
- Nationality: Chinese
- Real Name: Chin Liu
- Age: 23
- Height: 6'00"
- Weight: 164 lbs
- Weapons: Fireball
Chin Liu is a model martial artist. Sound of mind, body, and heart, the
young Liu quickly grew in skill and finesse, eventually earning an
apprenticeship at the Beijing Opera House. Here he training with other
prodigies under the best masters that China has to offer. Graduating
first in his class, two classes early, Chin Liu's rapid kicks and punches,
as well as a smattering of seemingly superhuman skills, earned him the
nickname "The Dragon".
After graduating at 16, the Dragon toured the world competing and teaching
for three years, then began a promising career as a movie star. The
Dragon has starred in "A Kick Before Dying", "Naked Punch", "Close
Encounters of a Violent Kind", and some of the "BloodFisted Kickboxer"
series (I, II, III, V, and VIII).
Recently, during the shooting of "A Kick Before Dying II: Kick Me If You
Can!", the Dragon barely survived an attack by the Ninja, who had been
hired by the Yazuka, the Japanese mafia, to settle a royalty dispute
pertaining to the Japanese release of "Close Encounters of a Violent
Kind".
Although above revenge, the Dragon would not mind a fair fight with the
Ninja in order to "show him the error of his ways".
Nikki Chan:
- Nationality: Chinese
- Real Name: Nikki Chan
- Age: 19
- Height: 5'00"
- Weight: 94 lbs
Over 1,000 years ago the god XingTso fell in love with a mortal girl whose
beauty was so great that it inspired him to cross the great bridge between
heaven and earth. This girl, however, was betrothed to the mad magician
king Quan Ming.
Furious that a mere god would try to steal away his property, the king
used his powers to warp the soul of the young girl, binding her to the
Wheel of Great Transmigrations in such a way as to insure that she would
be reincarnated time after time with no hope of release to heaven and in
such a form that even her divine lover could not find her. Even to this
day the legacy of this great evil mars the celestial harmony of heaven,
causing an unidentifiable agony among the gods.
Nikki Chan is the latest reincarnation of this tortured girl's soul, and
although she does not know why, the soul of that ancient girl has driven
her on a path that will make her known to heaven, and therefore to her
long lost lover. She has applied herself with manic devotion to the
creation of her own acrobatic style of Kung Fu which she intends to use to
vanquish all of her opponents in the great contest. The Book of Warriors
is of such renown in heaven that should she win the contest her name will
become known in that greater plane and her soul be released from its
bondage to the Wheel of Great Transmigrations, allowing her to join her
lover once again.
Nobunaga:
- Nationality: Japanese
- Real Name: Nobunaga
- Age: 19
- Height: 5'10"
- Weight: 161 lbs
- Weapons: Sword & Shuriken
Nobunaga epitomizes the Japanese desire for inner perfection. The child
prodigy of a Kendo master, Nobunaga took to the sword before walking.
Rigorously schooled in classic Kendo by his parents by day while heading
out after dark to practice and learn from other masters at night, Nobunaga
quickly became one of Japan's foremost young Kendo champions.
Swearing off all but swordplay, Nobunaga rarely speaks, rarely eats, and
rarely sleeps. His technique has been called superhuman, and surely some
of his moves can be classified as supernatural.
Recently, Nobunaga's concentration was broken for the first time. Seeking
out foreign techniques to further his skills, he was introduced to Nikki
Chan in China after watching a performance of Chinese opera. Upon first
sight of Nikki Chan, Nobunaga felt insecure in a way he had never felt
before, and has been unable to concentrate ever since.
Although he had shown no interest in entering the tournament when its
existence was first revealed to him, he has now realized that it
represents what may be his only hope of either winning Nikki Chan's heart,
or ridding his heart for her forever. Ironically, he does not know that
her heart and her soul belong to another far more powerful than he.
Fox:
- Nationality: Algierian
- Real Name: Malcolm Fox
- Age: 28
- Height: 6'06"
- Weight: 224 lbs
- Weapons: Sais & Stun bombs
Malcolm Fox is the son of an African ambassador to France. As a child, he
rebelled against his father, and his father's impeccable sophistication,
by roaming the streets of Paris in gangs and eventually becoming the
leader of the largest band of toughs in Paris.
One night, while "wilding" in the streets, Malcolm's gang came upon and
quickly began mugging a wealthy Thai businessman. Watching in awe as
Malcolm single-handedly dispensed his three internationally renowed
bodyguards and fearing that he was next, the businessman made Malcolm a
deal that he couldn't refuse. Without pause, Malcolm turned on his gang,
and minutes later, with their bodies littering the alleyway, he swore an
oath and began his life as a bodyguard.
While in Thailand with the businessman, Malcolm spent his free time
studying Muy Thai. He has integrated these techniques with his street
fighting and has now become one of the most sought after bodyguards in the
world.
Working for thousands of dollars an evening and following his employers to
high society functions all around the planet, Malcolm has also,
ironically, acquired all the manners and sophistication that he disliked
in his father.
Crimson Glory:
Nationality: American
Real Name: Crimson Smith
Age: 24
Height: 5'09"
Weight: 114 lbs
Weapons: Bottle of kerosene & a match
A classic modern American cowgirl, Crimson Glory rides her iron horse
across the paved planes of the middle and western United States. The only
daughter in a family of 12 children, Crimson was a "tom-boy" as a child.
She showed no interest at all in dolls or other typical "girl toys" but
instead took up wrestling and boxing to fill her time. It wasn't until
her early teens when she started becoming a woman that the men she had
hung out with started to treat her as anything but one of the boys.
Deciding that she was not going to change her ways for anyone, Crimson
surmised that the best way to gain the guys' respect was to beat the
living hell out of them. By 22, she had done just that, one, two and
often dozens at a time, in just about every sleazy bar west of the
Mississippi River.
Crimson sees the competition as just another bar filled with men, and
although seeing her in action has often been called "the show of a
lifetime", the truly wise have always fled the bars that Crimson Glory
enters.
Kull (Boss):
- Race: Skeleton
- Age: ?
- Height: ?
- Weight: ?
The second-to-last boss, an extremely well-rendered 3D model (SGI Indigo
Extreme II did the rendering work) is rapidly being entered. HE IS
TALLER THAN THE SCREEN when the camera is fully zoomed in. That's
right; he's more than 480 pixels tall. Don't ask why he's that tall...
High Abbot (Boss)
- Race: Dragon
- Age: ?
- Height: ?
- Weight: ?
A 3D rendered model. Tough as nails. Speaking of nails, he's got really
big ones.
Section 2: FAQ
[1] What is Way of the Warrior?
A: Way of the Warrior is the first 32-bit fighting game for the 3DO.
It is comparable to MKII in graphics and SSF2T in game play. It is
also the first 32-bit fighting game to ever hit the home video game
platform. (Sorry, Jag owners. Kusami Ninja has until Aug. 30 to be
the first. Will it be ready?)
[2] Who is Naughty Dog Inc.?
A: Naughty Dog INCORPORATED is made of head programmer Andy Gavin,
who is also president, and head artist Jason Rubin. From time to
time they hire others; for their next game at least one other
programmer will probably be on board.
[3] I have seen many different versions of WOTW. What are they?
A: TV ads, videotapes, and the such are showing lots of different
versions of WOTW, most of which are far inferior to the present
version. Here's a summary of the evolution of the game:
Versions:
- 0.40: released only as video tape, very old, very ugly, different
characters, different backgrounds from present version.
- 0.50: CES version (Dec/Jan 94), old backgrounds, few characters, and
the characters are NOT anti-aliased and thus look rough 'n
choppy.
- 0.60: Feb/Mar 94, only 5 characters, not antialiased, new
backgrounds.
THIS IS WHERE THE TV ADS ARE DERIVED. This is also what the
3DO demo disk is.
- 0.70: Characters are finally antialiased (thus their resolution seems
to jump dramatically and they look a LOT smoother), Nikki and
High Abbot added.
- 0.80: Nobunaga and Fox added (5/94), engine and balancing continually
tweaked.
- 0.83: AI now, faster frame rate, most final sound effects, magic,
and FMV. Test music, still waiting for major label band.
- 0.94+: All done except for the soundtrack, sound effect tweaking, and
fine tuning. (present)
[4] How many characters are there?
A: More than 9 playable digitized characters. (If you are good) Each
digitized from full-motion video and smoothly rendered from
approximately 250 frames of animation each and anti-aliased through
Naughty Dog's own proprietary technology. More than two unique CPU
opponents. (If you are good) At least two are 3D non-human creatures
rendered of SGI boxes. In fact, David Liu suggests that if you are
really good, finding more than... say 14 or 15 characters that you can
PLAY should be possible.
[5] How many moves are there?
A: More than 65 standard moves per character. Each character has 15-20
character specific or unique moves.
Here's a sampler of Way's specials moves:
- Vodka lit on fire into a fireball.
- Bowie knife.
- Fireballs.
- Fan throws.
- Teleport.
- Disappear.
- Swan dive.
- Rolls.
- Torpedoes.
- Fly in the air.
- Stomp on opponent's head.
- Lightning throw.
- Slide on ground.
- Slide on air.
- Hurricane-like kick.
- Ninja fling kick.
- Grenade lob high and low.
- Earthquake.
- Sidewinder kick.
- Paratrooper (aerial dive).
- Suplex.
- Backbreaker.
- Tornado spin left and right.
- Staff flip (grab with staff and throw opponent).
- Lots of uppercuts.
- Clots of upperkicks.
- Backflip INTO:
- Split kick
- or Flip grab
- or Fling kick (flying fast kick)
- or Flip roll
- or Rebound off wall.
- Head dance.
- Dragon flame blast.
- Crotch punch.
- Split kick.
- Flipping bike kick.
- Superroll (rolls forwards with blades in hand).
- Twin kick (two hit flying drop kick).
- Dragon kick (two hit roundhouse in the air).
- Head chop (in the air, with a two-handed fist).
- Shadow kick.
- Pin Cushion.
- Tail spin.
This list is getting too long. I covered about 5 of the characters.
[6] Are there fatalities?
A: Yes. More than 25 fatalities, and each character has at least 2
specific fatalities. More than 6 fatalities are background dependant
(as in Eternal Champions) so that brings the total to more than 8
fatalities per character.
[7] Is WOTW being censored?
A: No, WOTW is not censored in any way. Universal Interactive has
done nothing but support and assist the Dogs.
[8] Are there any secrets?
A: Lots of it!! IF YOU ARE GOOD ENOUGH you will find 33-50% more
characters in the game than you first thought were there. Also, lots
of other secrets besides secret characters... there may (or may not
be) several secret backgrounds to find, maybe even a secret totally
unrelated to fighting... or two.
[9] How do I block?
A: The controls resemble those of Mortal Kombat in that the five buttons
are used for weak/strong kick, weak/strong punch, and block. The
advantage of having a block button is that it allows the player to
move backwards when his opponent is attacking; in Street Fighter II
-style games in which block is away on the directional pad this is
not possible.
[10] How does the AI compare to SSF2 or MKII?
A: WOTW undoubtedly has the most sophisticated AI of any fighting game
CPU opponent. It goes through an extremely complex vectored analysis
of your predicted trajectory and its predicted possible countermove
trajectories then selects the best one and executes. This
sophistication doesn't mean it is too difficult, just that it plays
more like a human (with MOODS, aggressions, grudges against you) and
less like a robot.
[11] How fast is the game play?
A: This question is very complex and somewhat ambiguous. Your walking
speed is say 4-5 body lengths per second. However, because the
entire game zooms in and out to capture all the action, "speed" in
absolute terms depends on the camera's perspective. There is a
variety of speeds in Way's moves. Some are instant (e.g. teleports),
others are very fast (e.g. flying kicks, charge moves [some]),
others are standard fighting speed.
The arena is HUGE both horizontally and vertically. Thanks to the
zooming, you can literally go just about anywhere. This means that
you can jump pretty high, and thus you stay airborne longer than most
fighting games.
Perhaps the best way to convey my feeling of fast gameplay in
concrete terms is to say that you can execute more moves of any type
per unit time than any other fighting game. You can jump, then WHILE
IN THE AIR, jab kick and punch an airborne opponent (three moves in
the air!) then catch him as he tries to stomp on you and backbreak
him. This all takes about one second.
[12] What is this magic I have been hearing about?
A: Some magic (which replaces the traditional score pts.) changes the
entire nature of your character. Not just the expected "increase
life", "hurt more", etc. magic, but some that change the entire way
your character looks and plays.
[13] How are the graphics?
A: A solid 30 frames per second (25% faster than films), Photorealistic
3D backgrounds, and VERY smooth panning and zooming (Ala Samauri
Shodown) of the camera, giving the players absolute freedom of
movement along with a complete view of the action. Weather effects,
true perspective shadows and reflections (details that take advantage
of 3DO's texture mapping and transparency hardware) Dynamic scaling
and rotating of game objects and special magic bonus items
[14] Why does the fighting animation seem jerky or not as smooth as in
MK or MKII?
A: WOTW has over 250 frames per 256 color character. The programmer
could have made a teflon-smooth fighter by distributing these 250
frames over say 10 moves as many fighting games do, however he
wanted to make a fighting game that has much more variety than most
games. Each character has a standard complement of weak, strong,
and superstrong punch + weak, strong, and superstrong kick standing,
crouching, and in the air but in addition, each character has say
around 15 special moves, plus a subset of more than a dozen magics,
plus multiple fatalities. All these take frames and thus memory.
Although there are roughly 250 frames of animation per character
(which indeed is a great deal for a 256 color character in a
fighting game), there are WAY [pun] WAY WAY more moves in WOTW than
in say MK/SFII/SSho per character. Knowing that the 3DO's RAM size
is finite, even under Andy's skilled hands, WOTW crams two sets of
250 frames plus background and program into a limited amount of
memory (some access tricks are used which really makes the amount of
data available more like [my guess] 10 megaBYTES). BUT since there
are say 60ish moves total per character (or more), this doesn't leave
many frames per move as one would find in a game where there are say
30 moves total per character. So even though WOTW has more jelly,
the piece of bread it covers is also larger than normal.
Also, since the WOTW characters are very large, the distance covered
between frames is greater. For example, if I have a small character
doing a kick, having 5 frames on that kick will look smoother than if
the character is twice as large since the leg moves twice the distance
in the same time in the latter case.
MK and MKII use lots of shortcuts in its fighting engine which make
it possible to get away with a smaller, well-defined set of needed
character animations. For example, all characters are the same
height. Your character can stand ONLY on one of 30 discrete
standing points on the arena; if you try to stand in between these
points, the result is that your character gets forced to the nearest
point. These facts make the set of possible things you can do very
discrete and limited; if you are X distance points away from enemy
and do a jump kick then it will hit at the same place always. It's
a clever way to handle things, and allows for a smaller number of
possible moves to have to be drawn. However, you lose having
complete freedom and flexibility of movement (not to mention variety
of character size and moves). I believe this is the reason behind
many player's complaints that MKII has lousy gameplay.
[15] How are the voice effects and sound effects?
A: These are being added quickly. All of the sounds are sampled at CD
quality of 44KHz. Each character has an estimated 20 or so sound
effects plus the referee's 80 voice comments. There is more sound
effects in Way of the Warrior than four times a 16 megabit cartridge,
and almost as much memory devoted to sound effects as all of fatal
fury 2 for the Neo Geo. Currently there is a content library test
music score. In the finished version there will be a major label band
doing the soundtrack.
[16] What is the big band's name doing the soundtrack?
A: The best rumor so far is White Zombie.
[17] Is Dragon a member of or related to anyone at Naughty Dog?
A: No, Dragon is Asian and none of the programmers are related to him.
[18] How much will WOTW cost?
A: WOTW will cost what 3DO CD's normally cost. (50 to 60$)
[19] When will WOTW be coming out?
A: WOTW is scheduled for a August 30 1994 release date. WOTW should be
hitting the arcades in fall 94.