
#include <LEDA/bitmaps/button32/a_annulus.xbm>
#include <LEDA/bitmaps/button32/w_annulus.xbm>
#include <LEDA/bitmaps/button32/circle.xbm>
#include <LEDA/bitmaps/button32/dice.xbm>
#include <LEDA/bitmaps/button32/empty_circle.xbm>
#include <LEDA/bitmaps/button32/encl_circle.xbm>
#include <LEDA/bitmaps/button32/exit.xbm>
#include <LEDA/bitmaps/button32/f_triang.xbm>
#include <LEDA/bitmaps/button32/f_voro.xbm>
#include <LEDA/bitmaps/button32/grid.xbm>
#include <LEDA/bitmaps/button32/help.xbm>
#include <LEDA/bitmaps/button32/hull.xbm>
#include <LEDA/bitmaps/button32/inside.xbm>
#include <LEDA/bitmaps/button32/intersect.xbm>
#include <LEDA/bitmaps/button32/line.xbm>
#include <LEDA/bitmaps/button32/point.xbm>
#include <LEDA/bitmaps/button32/poly.xbm>
#include <LEDA/bitmaps/button32/rect.xbm>
#include <LEDA/bitmaps/button32/tree.xbm>
#include <LEDA/bitmaps/button32/triang.xbm>
#include <LEDA/bitmaps/button32/triangle.xbm>
#include <LEDA/bitmaps/button32/union.xbm>
#include <LEDA/bitmaps/button32/voro.xbm>


#define num_bitmap32 23

char* bitmap32[] = {
a_annulus_bits,
w_annulus_bits,
circle_bits,
dice_bits,
empty_circle_bits,
encl_circle_bits,
exit_bits,
f_triang_bits,
f_voro_bits,
grid_bits,
help_bits,
hull_bits,
inside_bits,
intersect_bits,
line_bits,
point_bits,
poly_bits,
rect_bits,
tree_bits,
triang_bits,
triangle_bits,
union_bits,
voro_bits
};
