MeshTransformationBase() | Sundance::MeshTransformationBase | [inline] |
transform(Mesh &mesh) const=0 | Sundance::MeshTransformationBase | [pure virtual] |
undo(Mesh &mesh) const | Sundance::MeshTransformationBase | [virtual] |
~MeshTransformationBase() | Sundance::MeshTransformationBase | [inline, virtual] |