15-462 Computer Graphics I
Guest Lecture
Computer Games and Interactive Graphics Programming
James Kuffner, The Robotics Institute, CMU
Abstract
While most of the sectors of the U.S. economy have lagged during
recent years, the sale of computer game consoles, software, and online
game monthly subscriptions have continued to grow. The recent
performance improvement rate of graphics hardware has tripled that of
Moore's Law, and PC graphics cards have now become fully-programmable
GPUs. The demand for games and other interactive virtual reality
applications is the driving force behind these changes.
In this lecture, I will trace the early origins of video games back to
the 1950s, and describe how game-playing has now become a significant
part of modern society. Key breakthroughs in interactive rendering
technology and algorithms will be explained in the context of popular
games. Finally, we will look at some of the current and future trends
in game playing, programming, and design.
Links
Speaker Bio
James Kuffner is a Research Scientist at The Robotics Institute,
School of Computer Science, Carnegie Mellon University. He obtained a
Ph.D. in Computer Science from Stanford University in 1999. He was a
Japan Society for the Promotion of Science (JSPS) Postdoctoral
Research Fellow at the University of Tokyo from 1999 to 2001. His
research interests include humanoid robotics, motion planning, and
computer graphics and animation. He designed a new course on Computer
Game Programming at CMU in the Fall of 2002, which will be offered
again in Spring 2004.
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