Edward Cao : Buggy Model

The shape of a Buggy is very difficult to get correct. In SolidWorks, a revolved ase was created using a few splines to create the curves. Thus, the cross-section is semi-circular rather than a rounded triangle (like in real Buggys). The buggy was printed on it's side on the Cube 3 to avoid printed the pushbar in the z-dimension.





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