Keyword: light
Location, Rotation, and Color
location=x,y,z
orientation=x,y,z
pointat=x,y,z
orientation=x,y,z
pointat=x,y,z
These parameters specify where the light is located in Mirage space, represented with Cartesian coordinates x, y, and z positioned at the location of the light.
Lights can be reoriented in space by specifying components of a quaternion for the orientation parameter.
Lights can be reoriented in space by specifying components of a quaternion for the orientation parameter.
color=[Color]
The color of the light can also be set in the form of a hexadecimal string #RRGGBB, where RR, GG, and BB are hexadecimal values of red, green and blue between 0 and 255.
Attenuation
attenuateconst=[Float]
attenuatelinear=[Float]
attenuatequad=[Float]
attenuaterange=[Float]
attenuatelinear=[Float]
attenuatequad=[Float]
attenuaterange=[Float]
These parameters specify how the light attenuates (fades over distance.)
Naming
name=[String]
The internal representation of Mirage environments assigns a name to each light. This can be changed using the name parameter here.