15-463 Syllabus with tentative pace, Spring '95
(textbook info is here.)
- Introduction (.5 lecture)
- Image Processing
- Raster Images (.5 lexture)
- Point Processing (1 lecture)
- contrast enhancement
- compositing
- Filtering (1 lecture)
- Warping and Morphing (2 lectures)
- Aliasing (1 lecture)
- Fourier Transform & FFT (2 lectures)
- Antialiasing (1 lecture)
- Image Compression & Video (1 lecture)
- Review (1 lecture)
- Midterm (1 lecture)
- Rendering
- A simple scene format (1 lecture)
- Visibility algorithms
- Ray casting (2 lectures)
- Ray-surface intersection testing
- Spatial data structures
- Painter's algorithm (.5 lecture)
- Z-buffer algorithm (.5 lecture)
- Scanline & object space algorithms (.5 lecture)
- Optics
- Light & color (1 lecture)
- Diffuse & specular reflection (1 lecture)
- Shadows, transparency, & interreflection (1 lecture)
- Shading
- Ray tracing (2 lecture)
- Recursive ray tracing
- antialiasing by stochastic & adaptive sampling
- Texture mapping (1.5 lecture)
- Radiosity & global illumination (2.5 lecture)
- Volume Rendering (2 lectures)
- Review (1 lecture)