Welcome to the Oz Interactive Fiction system. Every turn, you will be asked what you want to do by printing a prompt: PLAYER> You type what you want to do to the prompt and hit return. Your action will take place in the world, if possible. Meanwhile, all of the other individuals in the world will also be doing things. You will be able to see and hear everything around you. The part of the system that understands your commands is both smart and dumb. It knows a lot of words, and can understand some sophisticated English. However, it sometimes can't can't understand something which seems simple. The best way to communicate is to use standard, simple English sentences. Here are some examples of some useful commands and how to type them: 1. Examining your surroundings: PLAYER> look around Tells you what is around you. "l" is an abbreviation. PLAYER> inventory Tells you what you are carrying. "i" is an abbreviation. PLAYER> examine the candlestick Gives you a closer look at the candlestick. Here is an example of the parsers sophistication. Suppose there are two candlesticks, one on a table and one you are carrying. You can examine either one by specifying where it is: PLAYER> examine the candlestick in me PLAYER> examine the candlestick on the table 2. Getting around: PLAYER> go north (south, up, down, etc) Lets you walk to the north. "n" is an abbreviation. PLAYER> go to the kitchen Lets you walk to the kitchen, if you can see it. PLAYER> go through the front door Lets you walk through the front door. 3. Doing things: In general, you can only act upon things that you can see and reach. Many actions have been defined on all sorts of objects. Here are few examples of some common actions. Many more have been defined. Of course, many haven't. PLAYER> take the melon Gets you the melon. PLAYER> eat the melon Takes a bite of the melon. PLAYER> drop the melon Lets go of the melon. PLAYER> throw the melon in me at joe Throws the melon that you are holding at Joe, the person. He may not react, if he is stupid. Many people in the Oz world fall into this category. PLAYER> show the melon to joe A nicer form of interaction. PLAYER> give the melon to joe Joe may then take it from you. 4. Communicating: Speech is the usual form of communication, though sometimes actions speak louder than words. Here is how to talk: PLAYER> say `How are you?' Says the words to nobody in particular. PLAYER> say `How are you?' to joe Says the words to Joe in particular. PLAYER> joe: How are you? is a shortcut to say the words to Joe. 5. When things don't work right: If you aren't satisfied by what happens in the world, we encourage you tell us so that we can change the system. For this, we have a gripe facility. Just type: PLAYER> gripe and then you can enter your gripe or comment. We do read them and take them seriously, so please help us out. Anything from specific complaints to sweeping comments are useful to us.