Of the 19 teams that entered the qualifying round, ATTac-2001 was one of eight agents to make it to the finals on the afternoon of October 14th, 2001. The finals consisted of 24 games among the same eight agents. Right from the beginning, it became clear that livingagents [Fritschi DorerFritschi Dorer2002] was the team to beat in the finals. They jumped to an early lead in the first two games, and by eight games into the round, they were more than 135 points per game ahead of their closest competitor []<SouthamptonTAC,>Jennings02. 16 games into the round, they were more than 250 points ahead of their two closest competitors (ATTac-2001 and whitebear).
From that point, ATTac-2001, which was continually retraining its price predictors based on recent games, began making a comeback. By the time the last game was to be played, it was only an average of 22 points per game behind livingagents. It thus needed to beat livingagents by 514 points in the final game to overtake it, well within the margins observed in individual game instances. As the game completed, ATTac-2001's score of 3979 was one of the first scores to be posted by the server. The other agents' scores were reported one by one, until only the livingagents score was left. After agonizing seconds (at least for us), the TAC server posted a final game score of 4626, resulting in a win for livingagents.
After the competition, the TAC team at the University of Michigan conducted a regression analysis of the effects of the client profiles on agent scores. Using data from the seeding rounds, it was determined that agents did better when their clients had: