Multiresolution Modeling -- The Old Page
Sections:
[ My Own Work
| New
| Sites of Interest
| Papers
| Terrain Papers
| Related Topics
]
NOTE: This is an out-of-date page which I've kept around for
purely historical reasons. There is a much more
current and useful page available.
Multiresolution modeling (or multiresolution modelling for those fond
of the letter L) is the main area of my research in computer graphics.
The general theme can be summed up as "complexity is the bane of
rendering" (because complexity makes things slow).
Currently, this page is a place to collect links to useful and
relevant information out in the Web. If you know of any such links
that aren't listed here, send them to me at
garland@cs.cmu.edu.
This is my Web page, so I think it's fair that my personal
links go first. For those of you just stopping by, looking around
here should give you some idea of what I've done.
-
Multiresolution Modeling For Fast Rendering,
- by Paul Heckbert and Michael Garland, Graphics Interface '94.
The version published in Graphics Interface had certain
errors
that have been corrected in this online version.
We wrote this general paper a couple of years ago. It
basically outlines why multiresolution modeling is important and
useful. We also made some comments about possible different
approaches for the representation and generation of
multiresolution models.
-
Fast Polygonal Approximation of Terrains and Height Fields,
- by Michael Garland and Paul Heckbert
(Technical Report CMU-CS-95-181).
A color plate is included separately.
More recently, I spent quite a bit of time working on
generating approximations of digital terrain models. This
explains the fairly large number of terrain references below.
- Terra/Scape Terrain Simplification.
- This is my page for the terrain software I built. It's free and
it's available. It might even be useful to you. But it's been a
quite a while since I've had time to actively work on this
software, so be warned: this is definitely not
production-quality software.
- Online Bibliography
- This is the bibliography database that Paul Heckbert and I have
compiled over the past couple of years.
- Future work to be added.
- I've pretty much wrapped up my foray into the world of terrains,
and I'm now trying to focus on the real problem that interests
me: How to produce multiresolution models of arbitrary 3D
polygonal models. When I actually have something useful or
interesting to look at, I'll put it here.
There. Now that you've seen what I've been doing, let's get on to
what other people have been doing.
To make it easier to keep track of things, and for the
benefit of people surfing through here, I've started
collecting new links here. Eventually, they'll move off into
their proper area.
- LOD Overview
- This page from Mike Krus is another overview page of Level of
Detail algorithms.
- Simplification envelopes software
- The simplification envelopes algorithm presented at SIGGRAPH 96.
- Some
decimation-based
multiresolution stuff from Nick Torkos.
- This is basically the Schroeder et al. decimation
algorithm, with more focus on constructing a multiresolution model
during the decimation process.
- Mesh reduction
- from the Shastra project at Purdue.
- Unstructured Decimation of Tessellated Domains
- This is a generalization of decimation to higher dimensions (i.e.,
tetrahedralized volumes).
- Mesh generation links
from Paul Heckbert
- Mesh generation is loosely related to mesh simplification.
- The Visualization
Toolkit (vtk)
- This is a large and comprehensive class library for scientific
visualization. Of primary interest, it contains an implementation of
the decimation algorithm of Schroeder et al..
- Wavelets
- Some papers on using wavelet representations of surfaces.
- Automatic
level-of-detail generation from IBM
- IBM's Interaction
Accelerator implements the model simplification algorithm due to Rossignac and Borrel.
- 3D
Alpha Shapes
-
- UNC Simplification Group
- Another page of links to simplification-related information.
- Geometric Modeling Group at the University of Genova
- This is primarily terrain-related modeling work, with some volume
modeling thrown in.
- Visual Computing Group at CNR-Pisa
-
- NPSNET
- This is an actual large-scale virtual world. Just the sort of
area where multiresolution models and model simplification would be
most useful. They've done some work along these lines.
- Alias/Wavefront polygon
reduction
-
- IMCompress
from InnovMetric.
-
- Simplification
of Objects Rendered by Polygonal Approximations
- Michael DeHaemer and Michael Zyda
- Surface reconstruction from unorganized points
- Hugues Hoppe
- Multiresolution Analysis for Surfaces of Arbitrary Topological Type
- Michael Lounsbery
- Generating Levels of Detail for Large-Scale Polygonal Models
- Amitabh Varshney, Pankaj K. Agarwal, Frederick P. Brooks, Jr.,
William V. Wright, and Hans Weber
- Simplex Meshes: a General Representation for {3D} Shape Reconstruction
- Herve Delingette
- Fast Multiresolution Surface Meshing
- Markus H. Gross, R. Gatti, and O. Staadt
- Surface Simplification Inside a Tolerance Volume
- Andre Pierre Gueziec
- SuperFaces: Polyhedral Approximation with Bounded Error (reference only)
- Alan D. Kalvin and Russell H. Taylor
- Voxel-Based Object Simplification
- Taosong He, L. Hong, A. Kaufman, A. Varshney, and S. Wang
- Multiresoultion modeling and visualization of volume data based on
simplicial complexes
- P. Cignoni, L. De Floriani, C. Montani, E. Puppo, and R. Scopigno
- Representation and Visualization of Terrain Surfaces at
Variable Resolution
- P. Cignoni, E. Puppo, and R. Scopigno
- Hierarchical Triangulation for Multiresolution Surface Description
- Leila De Floriani and Enrico Puppo
- Multiresolution Models for Topographic Surface Description
- Leila De Floriani, Paola Marzano, and Enrico Puppo
- On Levels of Detail in Terrains
- Mark de Berg and Katrin Dobrindt
- Level-of-detail Management for Real-Time Rendering of Phototextured
Terrain
- Peter Lindstrom, David Koller, Larry F. Hodges, William Ribarsky,
Nick Faust, and Gregory Turner
- Real-Time,
Continuous Level of Detail Rendering of Height Fields (plus Figures
)
- Peter Lindstrom, David Koller, William Ribarsky Larry Hodges, Nick
Faust and Gregory Turner
- Automatic Generation of Triangular Irregular Networks using Greedy Cuts
- Claudio T. Silva, Joseph S. B. Mitchell, and Arie E. Kaufman
- Surface Approximation and Geometric Partitions
- Pankaj K. Agarwal and Subhash Suri
- Decimation of 2D Scalar Data with Error Control
- D. Schikore and C. Bajaj
- Hierarchical model for natural terrain using topographic
triangular meshes
- Reda E. Fayek, and Andrew K.C. Wong
- Temporal Continuity of Levels of Detail in Delaunay Triangulated Terrain
- Daniel Cohen-Or and Yishay Levanoni
- Bibliographic Notes on Voronoi Diagrams
- Javier Bernal
- Bibliography of approximation algorithms
- Eric Grosse
- Geometric Compression through Topological Surgery
- Gabriel Taubin and Jarek Rossignac
- Optimal Surface Smoothing as Filter Design
- Gabriel Taubin, Tong Zhang, and Gene Golub
- Importance-Driven Progressive Refinement Radiosity
- Philippe Bekaert and Yves D. Willems
- Overview on Multigrid Algorithms
-
November 19, 1996
Michael Garland
garland@cs.cmu.edu