A maze game was generated, using the tenets from our previous exploration that everybody should participate at all times, and that the audience should be engaged by vivid yet simple graphics.
Several solutions paths were available in our maze, each which would have been
adequate for the agent's traversal. In class, the audience came to quick
agreement about the most effective strategy, and swiftly cooperated in its
implementation. This showed that a group can cooperate nonverbally to acheive
a common solution to a shared problem.