Group Work Rate
From the rowing prototype we realized that it was essential to involve the
audience at all points in time. We constructed a rough system which
was powered by the intensity of work (twisting paddles) generated by
each audience member. Each audience member had control over a circle
surrounding a seat. Hard work made the circle bigger, little work decrease the
circle. Overlapping effects added to the charm, and the bubbles popped when someone worked to hard.
Seeing that this was successful in promoting a sense of individual
accomplishment, encouraging everyone to participate, we expanded this to
a system emboding cooperation.
Again pitting team against team, the collective work rate of a team was used
to power a windmachine floating a ball. In class, teams demonstrated that
they could cooperate to solve and compete effectively generating the necessary
work to navigate the ball through a series of hoops.
Initial Prototype
Each circle corresponds to the amount of work generated at a particular seat
Final System
A head to head race to get the floating ball cleanly through the hoops.