Jurassic Park: review typed by 2TUFF


Prescreen:

After the dreadful Mega Drive version and the so-so SNES game, Jurassic Park for the 3DO is at last here.

Given the 3DO's capabilities - and the fact that Universal Interactive Studios are backing it - this version has the potential to be the best yet.

You take the role of an engineer based on Isla Nublar, an island located just off the coast of Costa Rica. Your job is to check the safety of the park. Soon after you arrive, the power fails and the dinosaurs escape. You've got to get the park back `on- line' and rescue the guests by leading them to safety of the heliport.

All very good in theory, but Jurassic Park Interactive is in fact made up of a series of sub-games. And the trouble is, these sub- games vary so much in quality: from the dreadful (not to mention hilarious) `Opp-Wolf' clone to the superb 3D Raptor Maze chase, Jurassic Park Interactive is on erratic package. And sadly, no matter how hard you look, you won't find much innovation here - one of the sub-games is a Space-Invaders clone for heavens sake!

Whether there'll be enough good sub-games to make up for the poor ones remains to be seen. Either way, check out next issue where we'll be giving Jurassic Park the full Edge treatment.


michel.buffa@cmu.edu