The plot of the 3DO game is the same as the original: after a scientific experiemt goes wrong, you find yourself stranded on an alien planet, from which you have to find your way home. Admittedly, OOTW's story was never it's strong point, but what made up for its sketchy scenario was its superb playability, and in this respect, too, 3DO OOTW is no different to its predecessors.
Although the game employs the now familiar `trial and error' arcade puzzle system, a lot of skill is still required to get through it. In fact, your progress is likely to be hindered by a lack of digital dexterity rather than shortcomings in your lateral thinking abilities. And progress is what you want to make, because OOTW is the kind of game you can't stop playing.
Aesthetically, this is the best version yet: the draightsmanship is superb and the backgrounds are gorgeous. The music is excellent, too, making a crucial contribution to the game's atmosphere. But it's a pity the ingame characters weren't given a facelift; although they move well, they tend to look drab against such vibrant backdrops.
But the main failing of 3DO OOTW. like very other version, is that it's over too soon. It's basically a victim of its own success - its addictive nature means you keep playing until you finish it. Interplay could have used the 3DO conversion as an opportunity to expand the game, but they missed their chance. The result is that, apart from the aesthetic improvements, there's nothing new here; it's just the same game in a different package. Which is no bad thing, but most of us have seen it all before.
RATING 6/10