Way of the Warrior: a review by Brian S Mogged


Text by Brian S Mogged <acs_mogg@uwrf.edu>

This is my opinion of WOTW...

After only planning an initial 2 hours of play after picking this game up from Babbages tuesday.... I stayed up till 2 A.M. and played 8 hours straight...

So........

First my compliments to Naughty Dog. I really like the fighting engine and yes it is dynamic and anticipate moves that are being done.

First Bad....

REALLY CHEESY SOUND... David Liu is that how you sound like in real life? IF so ouch... But sound in most part is really cheesy if they had less cheesy sound it would be better... A few frames more of animation would be neccessary. It needs to be a tad smoother...

MORE BLOOD!! THE GAME NEEDS MORE BLOOD AND GORE!!! MORE MORE MORE!!! MORE VIOLENCE MORE BLOOD! Have buckets pooring on the screen.... FMV blocky or what. Hmm it is still better than the Horde. but....

Great graphics. GREAT GREAT GREAT a treat to watch.

Great music. I never heard of the band but it was appropriate. I turn up the music turn down the sound effects...

Great control. Excelent control. I love it! It is different enough from MKII and SFII and I like it being a lot less buttons to do moves..

AND somewhat hard, but not hard enough to stop progress... Yes it is great when you can play a game where you can still progress and get better but still not win the whole fighting game....

I feel it is one of those try it before you buy it. But it is now my favorite fighting game. Give it a chance. It is the best fighting game since MoonStones.

Hmm is there any codes for playing High Abbot out yet? The secret built-in mini games? What more can Naughty Dog put in it. Please post with more info.....

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michel.buffa@cmu.edu