Way of the Warrior: a review by Oliver Wade
Text by Oliver Wade <owade@ea.com>
I have been sitting back for the last couple of days and reading all of
the opinions regarding WOTW, and have found it all to be very interesting.
It's refreshing to see a game that has so many people clearly divided and
taking the opportunity to voice their opinions. I have had my copy for
about a week now and have spent quite a few hours playing it, and I thought
I would give my impressions:
- Even though I enjoy playing fighting games, I have never liked one well
enough to invest a large chunk of my time trying to perfect all of the
moves. So far, this one is no different. I have had fun playing it, but
there are so many things you can do (secret moves, fatalities, magic,
etc...) that it seems a bit overwhelming. I know this is probably good for
people who like alot of depth in their games, but it really seems to have
escalated the learning curve so much that the casual player might feel that
there is no way they are ever going to figure this stuff out.
- Although I think the overall graphic look of the game was done quite
well, I can't help but wish that the animation of the characters was a bit
stronger. I
realize that when you are making a game for a CD platform, you can be
severely limited by the number of frames you can give any one character,
but I think the choice of adding more moves (see item 1) at the expense of
smoothing out some of the animation was incorrect. Even though I think more
frames of animation would have helped, I think the biggest problem with the
animation is the choice of which keyframes to use. Alot of the poses lacked
a real strength to them and made some already choppy animation seem even
weaker. I know it is easier to get strong poses out of a "hand animated"
character (check out Darkstalkers for a good example of this), but I
believe that some of the digitized footage could have been tweaked to
improve it.
- I also don't particularly like the selection of characters you have to
choose from. I do like the fact that they tried to get a few varied types
of characters into the game, but I think this could have been done more
successfully. Even though "Shakey Jake" and "Crimson Glory" are from
different countries, their attitudes are basically the same. "Dragon",
"Nikki Chan", "Major Gaines" and "Konotori" have all been done before. I do
think that "Fox" is a good, original character, and even though he's not
exactly original, I actually play "Ninja" most of the time. I like the fact
that he doesn't have quite as much "Bad Attitude" as some of the other
characters (although I guess in a fighting game you're supposed to be kind
of a jerk). I think that reason is why I also like "Nobunaga". He brings a
fresh perspective to a fighting character. I just wish there were more
original types of characters, say for example, a Canadien Mountie or maybe
a Secret Service Agent or a James Bond Type. Well, maybe that's just me.
- I do like most of the moves I have seen (even though I can't get my
character to do some of them). I think the balance between the characters
is pretty good.
I like the fact that there are area specific fatalties. I haven't
diagonally fixed my controller yet, so maybe that's why I'm having a hard
time with some of the moves, but I think some of them a quite difficult to
execute. Particularly, the one where you have to hit A+C since this is
impossible without shifting the controller around in you hands (especially
during a fatality where you're trying to do it quickly). But other than
that I think the control is pretty responsive.
- Finally, my overall impression is that of a very good game that could
have been made better with a few minor adjustments. I have had FUN playing
it (the true test of a good game) even though I'm missing out on half the
fun by not having anyone to play against but the CPU. So far I have gotten
through on Heavy and Medium advantage (me) and have gotten through about
the first 4 guys on Light Advantage. I am looking forward to seeing High
Abbott and Kull when (or should I say if) I finally get to them.
P.S. I tried the "cheese moves" that were posted here, but I couldn't get
them to work either.
michel.buffa@cmu.edu