Way of the Warrior: a first update by David R. Liu!


Text by David R. Liu <davidliu@case.ai.mit.edu>

All of the video out there is certainly before 0.70, which was when the aliased characters were added. In could conceiably be 0.50 footage (WCES) which had the old ugly backgrounds.

Way Of The Warrior Update:

written by David R. Liu (alpha/beta tester and in general giver of hundreds of annoying suggestions during the game's evolution)

Way is coming along very well, with a reasonable chance of meeting the July release date announced months ago.

There will be TWELVE original types of characters.

Nine will be playable by humans without the use of secret codes. Two will be CPU-controllable (at least without a code) bosses, both of which are 3D-rendered with >50,000 (!) polygons.

(Sharp readers will "do the math" (tm) now and realize that 9+2<12)

Here's a summary of the characters:

The main reason I'm posting this update is because tv ads, videotapes, and the such are showing lots of different versions of Way, most of which are far inferior to the present version.

Here's a summary of the evolution of the game:

Versions:

So the video available in STORES as a demo is probably 0.50 or *gasp* 0.40. The game has eveolved COMPLETELY since then.

PS: There is a TRUCKLOAD of hidden secret stuff in the game!

David