(De) Focused Illumination and Global Light Transport

Scene
Depth Map
Direct Component
Global Component
Most active scene recovery techniques assume that a scene point is illuminated only directly by the illumination source. Consequently, global illumination effects due to inter-reflections, sub-surface scattering and volumetric scattering introduce strong biases in the recovered scene shape. Our goal is to recover scene properties in the presence of global illumination. To this end, we study the interplay between global illumination and the depth cue of illumination defocus. By expressing both these effects as low pass filters, we derive an approximate invariant that can be used to separate them without explicitly modeling the light transport. This is directly useful in any scenario where limited depth-of-field devices (such as projectors) are used to illuminate scenes with global light transport and significant depth variations. We show two applications: (a) accurate depth recovery in the presence of global illumination, and (b) factoring out the effects of defocus for correct direct-global separation in large depth scenes. We demonstrate our approach using scenes with complex shapes, reflectances, textures and translucencies.

Publications


"A Combined Theory of Defocused Illumination and Global Light Transport"
Mohit Gupta, Yuandong Tian, Srinivasa G. Narasimhan, Li Zhang,
International Journal of Computer Vision (IJCV),
June 2012.
[PDF]

"(De) Focusing on Global Light Transport for Active Scene Recovery"
Mohit Gupta, Yuandong Tian, Srinivasa G. Narasimhan, Li Zhang,
IEEE Computer Vision and Pattern Recognition (CVPR), 2009.
[PDF]

"Relationship between projector defocus and global illumination for statistically-modeled scenes."
Yuandong Tian, Mohit Gupta, Srinivasa G. Narasimhan, Li Zhang,
Technical Report CMU-RI-TR-09-10, Carnegie Mellon University,
March 2009.

Talk and Video

(Video Result Playlist)
CVPR 2009 Talk
CVPR 2009 Video

Results


The 'Atlas and Candle' scene.
The 'Organic' scene.
Scene with complex BRDFs and geometry.
The 'Candles and Soaps' scene.
The Real vs. Fake' scene.

Acknowledgements


This research was supported in parts by an ONR grant N00014-08-1-0330 and NSF awards
CCF-0541307, IIS-0643628 and IIS-0845916.