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SLLibrary.h

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00001 /*
00002     File:           SLLibrary.h
00003 
00004     Function:       A library for scene objects: objects can be added and 
00005                     retrieved by name. Different libraries can be handed to
00006                     scene construction / reading code in order to build
00007                     scenes with an internal structure specific to a particular
00008                     rendering / illumination method.
00009                     
00010     Author(s):      Andrew Willmott
00011 
00012     Copyright:      (c) 1995-2000, Andrew Willmott
00013  */
00014 
00015 
00016 #ifndef __SLLibrary__
00017 #define __SLLibrary__
00018 
00019 #include "gcl/SceneObjects.h"
00020 #include "cl/Hash.h"
00021 
00022 
00023 class SLLibrary : public Hash
00024 {
00025 public:
00026     SLLibrary();
00027     
00028     virtual Void    Create();   
00030 
00031     Void            AddMember(scScenePtr objectPtr);
00032     Void            AddMember(StrConst name, scPrimitive *objectPtr);
00033     Bool            MemberExists(StrConst name);
00034     Void            DeleteMember(StrConst name);
00035     scPrimitive     *Member(StrConst name);
00039 protected:
00040     Void            FreeData(Void *obj);
00041     String          name;
00042 };
00043 
00044 ostream &operator << (ostream &s, SLLibrary &library);
00045 
00046 #endif

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