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RadScene.h

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00001 /*
00002     File:           RadScene.h
00003 
00004     Function:       Defines various useful GCL scene primitives
00005                     
00006     Author(s):      Andrew Willmott
00007 
00008     Copyright:      (c) 1997-2000, Andrew Willmott
00009 */
00010 
00011 #ifndef __RadScene__
00012 #define __RadScene__
00013 
00014 #include "RadMesh.h"
00015 #include "gcl/SceneObjects.h"
00016 
00017 class scRadMesh : public scPrimitive
00025 {
00026 public:
00027     scRadMesh() : scPrimitive(pExtension), rad(0) {};
00028 
00029     Object          *Clone() const { return new scRadMesh(SELF); };
00030 
00031     Void            Draw(Renderer &r, SLContext *context);
00032 
00033     //  Parsing
00034 
00035     Void            Print(ostream &s) const;
00036     Void            Parse(istream &s);
00037             
00038     // Radiosity methods
00039     
00040 //  Void            Compare(scPrimitive *to, GCLReal edgeLen, 
00041 //                      CompareStats &stats);
00042 
00043     Void            SetMethod(RadMethod *rm) { rad = rm; };
00044 
00045 protected:
00046     RadMethod       *rad;
00047 };
00048 
00049 class scMatrixDisplay : public scPrimitive
00052 {
00053 public:
00054     scMatrixDisplay(Void **method) : scPrimitive(pExtension), method(method) {};
00055     scMatrixDisplay(const scMatrixDisplay &md) : scPrimitive(md), method(md.method) {};
00056 
00057     Object                  *Clone() const { return new scMatrixDisplay(SELF); };
00058 
00059     Void                    Draw(Renderer &r, SLContext *context);
00060     StrConst                Label() const;
00061 
00062     Void                    **method;
00063 };
00064 
00065 #endif

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