Original Project Timeframe: 09/26/2012 through 03/31/2015
Sponsor |
|
Partners |
|
Technology |
|
Press |
CMU HCII Article: Gender Effects in Learning With Games CMU HCII Article: Decimal Point: Can Having Fun Increase Learning? |
Original Project Timeframe: 09/26/2012 through 03/31/2015
Sponsor |
|
Partners |
|
Technology |
|
Press |
CMU HCII Article: Gender Effects in Learning With Games CMU HCII Article: Decimal Point: Can Having Fun Increase Learning? |