Milisits, Ryan - Papariella, Justin
April 30, 2002

1.e4 e6 2.d4 d5 3.e5 c5 4.Nf3 Nc6 5.Bd3 cxd4 6.0-0 f6 7.Qe2 fxe5 8.Nxe5 Nxe5
9.Qxe5 Nf6 10.Bb5+ Kf7 11.Bf4

This is the position from which the exhibition game started.  The opening to
this point was from one of the decisive games of the 1989 Club Championship,
Nedved-Meigs.

White has a nice blockade of e5.  If Black doesn't break this, or neutralize
it, he doesn't equalize.  Nedved-Meigs continued 11. ... Qb6 12. Bd3 Be7
13. Nd2 Rhd8 14. Nf3 Bd6 15. Qg5 Bxf4 16. Qxf4 Kg8.  White could now have
paused to consolidate with 17. b3; he would then have had a clear and dangerous
advantage, due to the blockade.

Black can regroup with 11. ... Ne4 (threatening ... Bd6) 12.f3 Nd6, with good
chances.  With the text move and the next two moves, Black "castles by hand".
But his king was not in great danger, so this maneuver should not have been the
highest priority.

11. ... Be7 12.Nd2 Rf8 13.Nf3 Kg8 14.Bd3

Black might now have forced a draw with 14 ... Ng4 15.Qh5 Rxf4 16.Qxh7+ Kf7
17.Qh5+ etc.  White should have prevented this with 14.h3, a mistake that he
corrects next move.

14. ... Bd7 15.h3 Qe8 16.g4??

White still has his blockade, and 16.Bh2 was a good way to maintain it while
keeping a lid on counterplay.

15. ... Ne4! 17.Bxe4 dxe4 18.Qxe4 Qf7?

18. ... Bc6 wins a piece.

19.Ne5 Qxf4 20.Qxf4 Rxf4 21.Nxd7 Bd6

Fritz's recommendation was 21. ... Rac8, so that if 22.Rac1? Bg5 with strong
threats.  Instead White can try 22.Rae1, and now if 21. ... Kf7 22.Re2, or
21. ... Rxc2 22.Rxe6 Kf7 (not 22. ... Bh4? 23.Re8+ Kf7 24.Rf8+) 23.Ree1, and
now 23. ... Rxb2? allows 24.Ne5+ and 25.Nd3, so perhaps White can hold things
together.

22.Rae1 Rf7 23.Ne5 Rc7 24.Nd3 Kf7 25.Re4 Rd8 26.Rc1

Black could have taken the c-pawn on either of the last two moves, with
equality.  But that opportunity is gone, and suddenly he is much worse, perhaps
losing, because White has a nice blockade on d3 and e4.  It's hard to suggest
a good defensive plan.  Perhaps sitting tight with 26. ... Bc5 (to be followed
by ... Bb6) was best.

26. ... g5

Black is trying to prevent White from taking over the whole board with 27.f4,
but this creates a new weakness.

27.Kg2 e5

On 27. ... Be7 White could play 28.f4 anyway; but this might have offered
better resistance than the text.

28.Nxe5+ Bxe5 29.Rxe5 d3 30.c3 Kf6 31.Re4 d2 32.Rd1 Rcd7 33.Kf3 Rd3+
34.Re3 R3d5 35.Ke2

The game was broken off at this point.  White can make progress by trading
rooks; for example, 35. ... R8d7 36.Re4 Rd3 37.f3 h6 38.Rd4 R3xd4
39.cxd4 Rxd4 40.Rxd2.  Black would be hard put to save the rook and pawn
endgame.