White: Jeff Schragin Black: Rob Nicholson Pittsburgh Chess League, round 1, September 2003 Rocky's Rooks I vs. Phalanx I 1 d4 d5 2 Nf3 Nc6 3 g3 Bg4 4 Bg2 Qd7! Against a less accurate sequence, such as 4 ... e6 5 O-O Nf6, White could keep the initiative by 6 c4, since after 6 ... dxc4 or 6 ... Bxf3 7 Bxf3 dxc4, White would regain his pawn "with interest" by Qa4. But now, 5 c4 just leaves White struggling for equality after 5 ... Bxf3 6 Bxf3 dxc4, and even 5 O-O Bh3 is an easy game for Black. NCO gives the following variation: 5 h3 Bh5 6 c3 f6 7 Bf4 e6 8 Nbd2 Bd6 9 Bxd6 Qxd6 10 O-O Nge7 11 c4 (finally). By the way, an even less accurate move is 4 ... Nf6, met by 5 Ne5!, either getting a bishop for knight, or ruining Black's pawn structure; my own game with Nicholson from the 2001 Summer Open went that way. 5 Nc3 Lacking a good idea for the offense, White imitates Black's defense. 5 ... O-O-O Less committal would be 5 ... e6, to answer 6 Bf4 with ... Bd6. 6 Bf4 f6 7 Qd2 e5?!! Unconvincing is 7 ... g5 8 Be3 e5. Then 9 dxe5 loses a piece to 9 ... d4, but instead White gets counterplay by 9 h4. Relatively safer was 7 ... e6; Black could still answer 8 Nb5 with 8 ... e5. With the text, Black sacrifices some pawns to win a piece. White can decline the sac with 8 Be3, but this is unappealing. 8 dxe5 g5 9 Nxg5! Of course. Now 9 ... fxg5 10 Bxg5 Re8 11 Nxd5 (or 11 f4) Nxe5 looks unclear. Perhaps Black should have played this. His problem now and for the next several moves is that, because of the pawns lost, he has to win back a whole piece--winning two pieces for a rook isn't enough. 9 ... fxe5 10 h3 Bh5 10 ... exf4 11 hxg4 fxg3 looks playable. 11 Bxd5 Threatening 12 Be6. 11 ... Qe8 12 Ne6 Rd6 12 ... exf4 13 Nxd8 Nxd8 14 Qxf4 Bg7 15 O-O is good for White. 13 Nxf8 exf4 Black can't make use of the pin after 13 ... Qxf8 14 Be3 threatening 15 Bc5. 14 Qxf4 I think this is too slow. White should have played 14 g4. 14 ... Rxd5 This looks cute, but it doesn't get Black out of the woods. Instead it seems to me that 14 ... Nge7 wins the whole piece. 15 g4 Rd8 16 Nb5! Ne5 15 ... Qe7 was better. On 16 Ne6 Black answers 16 ... Bg6 and can still put up a fight. 17 Qf5+ Kb8 18 Nxc7! Qc6 On 18 ... Kxc7 19 Ne6+ Black gets crushed. 19 O-O Qxc7 20 Ne6 Qd6 21 Nxd8 Bxg4 22 hxg4 Nh6 23 Qe6 Qd4 Objectively 23 ... Rxd8 is best, but after 24 Qxd6+ Rxd6 25 Rad1 White's pawns and rook will overwhelm the knights in the endgame. So Black goes looking for tricks, but White handles it easily. 24 Rfd1 Qf4 25 Qd6+ Ka8 26 Rd4 Qg5 27 Ne6 Qg8 28 Nc7+ Kb8 29 Ne8+, Black resigns.