White: Don Meigs Black: Mark Eidemiller Abrams Memorial, May 25, 1999 Pirc Defense 1 e4 d6 2 d4 Nf6 3 Nc3 g6 4 f3 a6 This is playable, but 4 ... c6 is more flexible, as we shall see. 5 a4 "For the whole game, I played only to deny him counterplay," was Don's comment, and his last two moves are consistent with that idea. 5 ... Nbd7?! 6 Be3 Bg7 7 Bc4! The king bishop is White's problem piece in the 4 f3 variation, but Black has carelessly allowed White to solve the problem. To see why it's so tricky to develop the bishop, let's look at some well-known traps: (A) 1 e4 d6 2 d4 Nf6 3 Nc3 g6 4 Bc4 Bg7 5 Nf3 O-O 6 O-O Nxe4! 7 Nxe4 d5, with easy equality; (B) 1 e4 d6 2 d4 Nf6 3 Nc3 g6 4 f3 c6 5 a4 Bg7 6 Be3 Nbd7 7 Bc4 d5! 8 exd5 Nb6, again with at least equality. In the game, by the time Black could enforce ... d5, White could answer it with e5, maintaining his pawn phalanx. 7 ... O-O 8 Nge2 e6 9 Bb3 Rb8 10 Qd3 Still trying to prevent counterplay. White delays ... b5, but the queen looks awkward here. 10 ... c6 Black might consider 10 ... b6, to be followed by 11 ... c6 and 12 ... b5. It seems slow, but the text achieves less than nothing. 11 a5! Qe7 12 h4 c5 12 ... h5 could have been answered by 13 Bg5. 13 g4 cxd4 14 Bxd4 White must give up bishop for knight, and this way is better than 14 Nxd4 Nc5. 14 ... Ne5 15 Qe3 Nc6 16 h5 Nxd4 17 Nxd4 Bd7 The opening is over. It looks to me like Black's back is to the wall, but White doesn't have anything tangible, just an advantage in space. 18 hxg6 hxg6 19 Nde2 If 19 g5 Nh5 20 f4, Black could spoil the party with 20 ... e5, so White prevents this. 19 ... Rfc8 20 g5 Nh5 21 f4 Now if 21 ... e5 22 f5. 21 ... Bc6 22 Nd4 e5?? Fatal. Black may as well have tried 22 ... Bd7. Then 23 ... e5 is a serious threat, and White may not have anything better than 23 Nde2, repeating the position. 23 Nxc6 bxc6 24 f5 Threatening both 24 fxg6 and 24 f6. 24 ... Nf4 25 Qg1 Not 25 f6? Ng2+. 25 ... Rxb3 If 25 ... Bf8 or 25 ... Bh8, then 26 Qh2 forces 26 ... Bg7, and 27 f6 wins. 26 cxb3 f6 27 gxf6 Qxf6 28 fxg6 d5 29 O-O-O d4 A last desperate trap. If the knight moves, then 30 ... Ne2+. 30 Qg4 Rb8 31 Na4 Qd6 If 31 ... Rxb3 32 Qc8+ Bf8 33 g7! 32 Nb6 Qc5+ 33 Kb1 Qa5 34 Qd7 Rf8 35 Rh7 Nh5 36 Qe6+ Resigns