GridleyJDRR
CHARACTER NAME PLAYER
Clr6HumanNeutral GoodPelor ( Healing, Sun )
CLASS RACE ALIGNMENT DEITY
6Medium23Male5' 9"145 lbs.
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10+0

DEX
Dexterity
10+0

CON
Constitution
12+1

INT
Intelligence
10+0

WIS
Wisdom
16+3

CHA
Charisma
16+3



TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

HIT DIE
TYPE

SPEED
HP
HIT POINTS
31



20
AC
ARMOR CLASS
15
=10+4+1+0+0+0+0



TOTALBASEARMOR
BONUS
SHIELD
BONUS
DEX
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
SPELL
RESIST.
INITIATIVE
MODIFIER
4=0+4
TOTALDEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
BONUS
+4
SKILLS

SKILL NAMEKEY
ABILITY
TOTAL
RANKS
ABILITY
MODIFIER

MISC
MODIFIER
n
AppraiseInt
0=
+0
+
n
Balance*Dex
-3=
+0
+-3
n
BluffCha
3=
+3
+
n
Climb*Str
-3=
+0
+-3
n
ConcentrationCon
10=9+1
+
n
Craft (__________)Int
0=
+0
+
n
DiplomacyCha
4=1+3
+
n
DisguiseCha
3=
+3
+
n
Escape Artist*Dex
-3=
+0
+-3
n
ForgeryInt
0=
+0
+
n
Gather InformationCha
3=
+3
+
n
HealWis
3=
+3
+
n
Hide*Dex
-3=
+0
+-3
n
IntimidateCha
3=
+3
+
n
Jump*Str
7=
+0
+7

Knowledge (religion)Int
9=9+0
+
n
ListenWis
4=1+3
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
-3=
+0
+-3
n
PerformCha
3=
+3
+
n
RideDex
0=
+0
+
n
ScryInt
0=
+0
+
n
SearchInt
0=
+0
+
n
Sense MotiveWis
3=
+3
+

SpellcraftInt
4=4+0
+
n
SpotWis
4=1+3
+
n
Swim**Str
-12=
+0
+-12
n
Use RopeDex
0=
+0
+
n
Wilderness LoreWis
3=
+3
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+

____________________ ___
=
+
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
9=5+1+1
+2
+
Reflex
Dex
3=2+0+1
+0
+
Will
Wis
9=5+3+1
+0
+
TOTALBASE ATTACK BONUSSTR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
4+4+0
+0
+0
+
RANGED
ATTACK BONUS
4=4
+0
+0
+0
+
TOTALBASE ATTACK BONUSDEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
+1 Mace, heavy
+6
1d8+1
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
12 lb.
Bludgeoning
Medium


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Dagger, silvered
+4
1d4
19-20/x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
10 ft
1 lb.
Piercing
Tiny


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Sling
+4
1d4
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
50 ft
0 lb.
Bludgeoning
Small


WEAPON
TOTAL ATTACK BONUSDAMAGECRITICAL
Unarmed
+4
1d3
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
0 lb.
Bludgeoning
Medium


ARMOR
TYPEARMOR BONUSMAX DEX BONUS
Chain shirt
Light
+4
4
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
-2
20%
30 ft.
25 lb.


SHIELD
ARMOR BONUSWEIGHTCHECK PENALTYSPELL FAILURE
Shield, small, wooden
+1
5 lb.
-1
5%
SPECIAL PROPERTIES


PROTECTIVE ITEM
Resistance
WEIGHT
Wondrous: Cloak of resistance (+1)
+1
1 lb.
SPECIAL PROPERTIES
This cloak grants a +1 resistance bonus to all saving throws (DMG213).

PROTECTIVE ITEM
Competence
WEIGHT
Wondrous: Boots of striding and springing
+10
1 lb.
SPECIAL PROPERTIES
These boots grant a +10 competence bonus to Jump (DMG211).


GEAR
ITEMWT.ITEMWT.
Weapon: +1 Mace, heavy
12 lb.


Armor: Chain shirt
25 lb.


Shield: Shield, small, wooden
5 lb.


Weapon: Sling
0 lb.


Weapon: Dagger, silvered
1 lb.


Wondrous: Cloak of resistance (+1)
1 lb.


Goods: Bedroll
(5 lb.)


Goods: Blanket, winter
(3 lb.)


Goods: Candle
(0 lb.)


Goods: Candle
(0 lb.)


Goods: Candle
(0 lb.)


Goods: Candle
(0 lb.)


Goods: Candle
(0 lb.)


Goods: Candle
(0 lb.)


Goods: Chalk, 1 piece
(0 lb.)


Goods: Chalk, 1 piece
(0 lb.)


Goods: Chalk, 1 piece
(0 lb.)


Goods: Chalk, 1 piece
(0 lb.)


Goods: Flint and steel
(0 lb.)


Goods: Pouch, belt
1 lb.


Goods: Rations, trail (per day)
(1 lb.)


Goods: Rations, trail (per day)
(1 lb.)


Goods: Rations, trail (per day)
(1 lb.)


Goods: Rope, silk (50 ft.)
(5 lb.)


Goods: Shovel
(8 lb.)


Goods: Soap (per lb.)
(1 lb.)


Goods: Torch
(1 lb.)


Goods: Waterskin (full)
(4 lb.)


Goods: Waterskin (full)
(4 lb.)


Goods: Holy symbol, wooden
0.1 lb.


Goods: Spell component pouch
3 lb.


Goods: Cleric's vestments
(6 lb.)


Goods: Explorer's outfit
8 lb.


Wondrous: Heward's handy haversack
5 lb.


Wondrous: Everburning torch
1 lb.


Wand: Cure Light Wounds (1) (Charges: 50)
0 lb.


Scroll: Invisibility to Undead (1)
0 lb.


Scroll: Protection from Evil (1)
0 lb.


Goods: Bullets, sling (10)
(5 lb.)


Scroll: Divine Favor (1)
0 lb.


Scroll: Doom (1)
0 lb.


Scroll: Comprehend Languages (1)
0 lb.


Wondrous: Boots of striding and springing
1 lb.


Potion: Haste (5)
0 lb.


Wand: Cure Light Wounds (1) (Charges: 22)
0 lb.














TOTAL WEIGHT CARRIED 63 lb.
MONEY

CP - 9

SP - 6

GP - 7

PP -

LANGUAGES
Common










1 - 33
34 - 66
67 - 100

LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD

CAMPAIGN
15000
EXPERIENCE POINTS


SPECIAL ABILITIES

Cleric:


Extra turning


Spontaneous casting


Spells


Shield proficiency


Heavy armor proficiency


Medium armor proficiency


Light armor proficiency


Simple weapon proficiency


Turn or rebuke undead

Domain Power:


Cast healing spells at +1 caster level


Perform a greater turning 1/day


FEATS

Extra Turning

Great Fortitude

Improved Initiative

Weapon Focus: Mace, heavy

























LEVEL0
1st
2nd
3rd

SPELL SAVE DC 13
14
15
16

SPELLS KNOWN All
All
All
All

SPELLS PER DAY 5
4 + 1
4 + 1
3 + 1

SPELLS - Cleric
PrepNAMEPrepNAMEPrepNAME








































































































































































































































































































Dungeon Master Information
Present this page to your DM when you sit down to play.

Player
JDRR


Character
Gridley
Clr6

User Adjustments
STR
0

Init
0
DEX
0

Fort
0
CON
0

Ref
0
INT
0

Will
0
WIS
0

AC
0
CHA
0

HP
-2

Number of Rolls
Ability Scores:
1
Hit Points:
0

Remaining Points
Skill Points:
0
Feat Points:
0
Language Points:
0

Miscellaneous
Sum total of Abilities:
74
Inventory Value:
10009

Spells
Name
Class
Lvl
Acquired

Additional Known Spell
Class
Lvl
Number

Additional Prepared Spell
Class
Lvl
Number