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My Work in Multiresolution Modeling
These are my Web pages, so I think it's fair that I get a
whole page devoted to my work. For those of you just stopping by,
looking around here should give you some idea of what I've done.
Online Bibliography
As a result of our work in this area, Paul Heckbert and I have
accumulated a fairly large BibTeX database of relevant papers.
We're making this online version available
for general use.
Software
Over time, I've released some software packages that I've
developed. Papers describing the relevant details of this software
can be found in the next section.
- QSlim
- This software package is capable of simplifying triangulated
models of arbitrary topology.
- Scape
- An experimental system for triangulating height fields.
- Terra
- Based on Scape, but cleaner and
with some nicer features. I started writing Terra as a major
improvement over Scape. Since I stopped actively working on terrain
approximation, I never completed all the features that I originally
intended.
Papers
Here's a selection of papers that I've written on topics relating
to multiresolution modeling.
-
Multiresolution Modeling For Fast Rendering,
- by Paul Heckbert and Michael Garland, Graphics Interface '94.
The version published in Graphics Interface had certain
errors
that have been corrected in this online version.
We wrote this general paper a couple of years ago. It
basically outlines why multiresolution modeling is important and
useful. We also made some comments about possible different
approaches for the representation and generation of
multiresolution models.
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Fast Polygonal Approximation of Terrains and Height Fields,
- by Michael Garland and Paul Heckbert
(Technical Report CMU-CS-95-181).
A color plate is included separately.
More recently, I spent quite a bit of time working on
generating approximations of digital terrain models. This
explains the fairly large number of terrain references below.
The results described in this paper are based on the Scape software package.
- Survey of Surface Simplification Algorithms,
- by Paul Heckbert and Michael Garland.
This draft appeared in the SIGGRAPH 97 course on Multiresolution
Surface Modeling The final revision will be published as a
CMU-CS Technical Report.
This is a fairly comprehensive survey of the sorts of things
people have done in this area. It was originally focused
primarily on terrain simplification. But its scope has become
significantly broader.
- Surface Simplification Using
Quadric Error Metrics,
- by Michael Garland and Paul Heckbert
Proceedings SIGGRAPH 97.
This paper discusses my more recent work in general surface
simplification. An experimental implementation of this
surface simplification algorithm is available in the QSlim software package.
- Simplifying
Surfaces with Color and Texture using Quadric Error Metrics,
- by Michael Garland and Paul Heckbert
Proceedings IEEE Visualization 98.
This paper outlines my extension of the SIGGRAPH 97 algorithm
to handle surfaces with material properties.
[Table of Contents]
Michael Garland
garland@cs.cmu.edu
Last modified: Wed Jul 15 16:52:26 EDT 1998
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