Sophie Jörg
Graphics Lab [Graphics]
[cv.html] [cv.pdf] [publications] |
I am a postdoctoral researcher at Carnegie Mellon's Graphics Lab working with Alla Safonova and Jessica Hodgins. I received my PhD from the Graphics, Vision and Visualization Group at Trinity College Dublin, Ireland, advised by Carol O'Sullivan. During my PhD, I also conducted research as a visiting student in the Graphics Lab at Carnegie Mellon University and as an intern at Disney Research, Pittsburgh.
I will be joining the School of Computing at Clemson University as an assistant professor in August 2012.
Research Interests
My primary research interests are in computer graphics, especially animation and perception. I am also interested in machine learning, game design, computer vision, neuroscience, and human-computer interation.
My current research focuses on:- Character animation techniques and algorithms. I am particularly interested in developing new animation techniques using motion capture, statistical properties and learning through databases.
- Perception of lifelike virtual humans. Humans are capable of successfully distinguishing between human and computer-generated motions, even if the differences are marginal. This skill makes it a challenge to produce convincing animations, especially for very realistic human-like virtual characters. I aim to determine which components of human motion are crucial to lifelike appearance and which errors diminish this realism.
- Hand and finger motions. Hand and finger motions are omnipresent in daily life. Nevertheless, virtual characters often lack convincing hand and finger motions. Capturing, analyzing, understanding, and automatically generating these subtle movements are topics I address in my research.
Publications
Sophie Jörg, Jessica Hodgins, and Carol O'Sullivan The Perception of Finger Motions Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization (APGV), July 2010, pp. 129-133. [paper] |
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Jessica Hodgins, Sophie Jörg, Carol O'Sullivan, Sang Il Park, and Moshe Mahler The Saliency of Anomalies in Animated Human Characters ACM Transactions on Applied Perception (TAP), July 2010, volume 7, issue 4, article no. 22. |
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Sophie Jörg and Carol O'Sullivan Exploring the Dimensionality of Finger Motion Proceedings of the 9th Eurographics Ireland Workshop (EGIE), December 2009, volume 9, pp. 95-101. |
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Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona N. Newell, and Carol O'Sullivan Investigating the role of body shape on the perception of emotion ACM Transactions on Applied Perception (TAP), August 2009, volume 6, issue 3, article no. 14. |
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Rachel McDonnell, Sophie Jörg, Jessica K. Hodgins, Fiona N. Newell, and Carol O'Sullivan Evaluating the effect of motion and body shape on the perceived sex of virtual characters ACM Transactions on Applied Perception (TAP), January 2009, volume 5, issue 4, article no. 20. |
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Rachel McDonnell, Sophie Jörg, Joanna McHugh, Fiona N. Newell, and Carol O'Sullivan Evaluating the emotional content of human motions on real and virtual characters Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization (APGV), August 2008, pp. 67-74. |
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Frank Hülsken, Christian Eckes, Roland Kuck, Jörg Unterberg, and Sophie Jörg Modeling and Animating Virtual Humans International Journal of Virtual Reality (IJVR), December 2007, volume 6, number 4, pp. 11-20. |
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Rachel McDonnell, Sophie Jörg, Jessica K. Hodgins, Fiona N. Newell, and Carol O'Sullivan Virtual shapers & movers: form and motion affect sex perception Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization (APGV), July 2007, pp. 7-10. |
Dissertation
Sophie Jörg Perception of Body and Hand Animations for Realistic Virtual Characters Dissertation, University of Dublin, Trinity College, March 2011, Advisor: Carol O'Sullivan. [thesis] |