Research Description

I am a second year Ph.D. Candidate in Robotics. My advisor is Prof. Steve Seitz. My research interests include: Computer Graphics, Computer Vision, Image and Video Processing, User Interfaces, and Multimedia Communications.

Automatic Image-Based Modeling

Abstract

This paper presents a novel approach for constructing multiresolution surface models from a set of calibrated images. The output is a texture-mapped triangular surface mesh that best matches all the input images. The mesh is obtained by deforming a generic initial mesh such as a sphere or cube according to image and geometry-based forces. This technique has the following key features: (1) the initial mesh is able to converge to the object surface from arbitrarily far away, (2) the resolution of the final mesh adapts to the local complexity of the object, (3) sharp corners and edges of object surface are preserved in the final mesh, (4) occlusion is correctly modeled during convergence, (5) re-projection error of the final mesh is optimized, (6) the output is ideally suited for rendering by existing graphics hardware. The approach is shown to yield good results on real image sequences.

Results

 
The top left shows 4 of 26 synthetic images used to model a texture-mapped cube, the top right shows 4 images of the reconstructed texture-mapped cube from novel viewpoints, the wireframes in different stages of deformation from a sphere to a cube are at the bottom.
The top left shows 4 of 11 real images used to model a toy dinosaur, the top right shows 2 images of the reconstructed dinosaur from novel viewpoints, the wireframes in different stages of deformation from a sphere to a dinosaur are at the bottom.

Paper

Li Zhang, Steven M. Seitz, Image-Based Multiresolution Modeling by Surface Deformation, CMU-RI-TR-00-07, Robotics Institute, Carnegie Mellon University, March, 2000. ( ps.zip 3.0M available upon request )


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