INWO Deck -- Bolsheviktory!
by Jason Staats and Carey Clevenger
Introduction
So, you Capitalist Yankee Swine thought you had seen the last of us, da? You
are thinking we were gone for good, da? Thought that that whole perestroika
nonsense worked? NYET! Nonsense is precisely what it was. And now you
Imperialist Boxer-Short Wearing Politicans think that Communism is on the
decline. Just as we had planned. Prepare to see how the "Domino Effect"
really works. Ha! We blow our noses in your Charmin.
The Deck
Illuminati
Groups
- China
- Clone Arrangers
- Fidel Castro
- Fiendish Flouridators
- International Communist Conspiracy
- Libertarians
- Russia
- Semiconcious Liberation Army
- Vladimir Zhirinovsky
Resources
- Clipper Chip
- Crystal Skull
- Cyborg Soldiers
- Lenin's Body
- Perpetual Motion Machine
- Power Satellite
Plots
- Citizenship Award
- Cover of Darkness
- Dictatorship (x2)
- Deasal Engine
- Exorcism
- Frankenfood (x2)
- Full Moon (x2)
- Giant Kudzu
- Hit and Run
- Hoax (x2)
- Nevermore!
- New Blood
- Pizza for the Secret Meeting (x2)
- GOAL: Power For Its Own Sake
- Secrets Man Was Not Meant to Know (x2)
- The Weak Link
- NWO Blue: Interesting Times (x2)
- NWO Red: Gun Control (x2)
- NWO Yellow: End of the World (x2)
- NWO Blue: Watermelons
Crushing the Yankee Dogs
The Revolution (Beginning)
Lead with Clone Arrangers. Your enemies may anticipate this move, but what
is the use? The International Communist Conspiracy makes a fitting
substitute. Never lead with China or Russia: they will fall into your hands
very soon, comrade. Your first priority is to obtain the body of Comrade
Lenin, and give it to Clone Arrangers, insuring genetically superior
operatives. When Clone Arrangers have also hired Cyborg Soldiers, they will
now have 12 global power. Perpetual Motion Machine allows them to act twice.
Communist Conspiracy is best choice for second group.
War Communism (Midgame)
Acquire groups quickly. This should be most easy. You may notice that Clone
Arrangers will have +12 to control Communist Personalities if you have
Lenin's Body and the ICC. Also recognize that the ICC acting alone has a 9
to take the Fiendish Flouridators...just make sure to send them a pizza
first. You thought they were useless, didn't you, you Ignorant Silly Golf
Pros? But do not attempt to control Mother Russia or Sister China without a
Power Satellite or Cyborg Soldiers. (Ha! They thought Sputnik fell to Earth!
Wait until they find out what it REALLY does.) You should be remembering
that Cyborg Soldiers can always be moved once per turn, if they haven't
already been used.
When Communist Scientists become bored, have them produce superior
Frankenfood Diet Supplement for Mother Russia, and make sure that the
citizens are Fanatic about reinstating Glorious Communist Rule. This will
provide more global power. And if Yankee Libertarians control the
Motherland, they too may assist in the revolution, with equal (or greater)
power. But do not forget: Communism is working best under Dictatorship, comrade.
World Domination (Endgame)
Now the world is falling at your feet like dominoes! You control many groups
with high global power, so you are opposing the attacks of other players,
yes? And Clipper Chip is adding some power as well. Your Crystal Skull helps
you in re-education efforts.
Collecting all Glorious Communist Revolutionaries will give you exactly 12
groups, comrade, just enough to rule the world. But before this happens, you
will probably have enough Power for its own Sake if you are a good student
of Comrade Marx. And if you are not allowed Appeasement Policy and are
prevented from taking groups, don't forget the Cold War.
A word of caution: Be wary of Green Communist Supporters, for they are only
Dissidents in disguise. Watermelons may assist in your efforts, but only if
your opponents aren't eco-conscious. Communism and Ecology work as well
together as Stalin and Trotsky: and the Lama Ramadingdong could be the
icepick. Beware!
This deck was tested using standard two-player rules (no automatic
takeovers) to 12 groups. For most of the game, the other player was too
intimidated by the Clone Arrangers 2 12 power tokens to try much of
anything. Of course, automatic takeovers will just make your domination
faster. Don't forget that you can move Lenin and the Cyborg Soldiers to give
groups better chances to take groups at a crucial time, and then moved on a
later turn to scare opponents. Most plots are self-explanatory if not
already explained. Have fun, and remember: Comrade Stalin will be watching.
Dazvidania.
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