INWO Deck: Heil Eris!
by Keith Edward Casner
Premise
This deck is built around the fact that the SANazis give a bigger power
boost to their puppets than any other... potentially, they can give +12
power to your structure using LGReallyOrg'd.. and that's +12 of *Weird*
power, so Discordia is their obvious master. The only problem is there
are only two Weird Science groups, and they're both weak... but we can
fix that, right?
The Deck
Illuminati
Discordian Society
Groups
- Clone Arrangers (lead)
- South American Nazis (2)
- Evil Geniuses for a Better Tomorrow
- L-4 Society
- Nuclear Power Companies
- Phone Company
- Comic Books
- SMOF
- WITCH
Resources
- Necronomicon
- Cyborg Soldiers
- Principia Discordia
- OMCL
- Suicide Squad
Plots
- Power For Its Own Sake
- Let's Get REALLY Organized
- Jake Day (2)
- New Blood
- Citizenship Award
- Monopoly
- The Wierd Turn Pro
- Cold Fusion (2)
- Terrorist Nuke
- Slush Fund
- Albino Alligators
- Cover of Darkness
- Reorganization
- Backlash
- Crop Circles
- Double-Cross
- Forgery (2)
- SMWNMTK
- March On Washington
- Murphy's Law
- Seize The Time!
- Swiss Bank Account
- The Weak Link
- Don't Forget to Smash the State
- World Hunger
- Solidarity
- Sweeping Reforms
Strategy
Lead with the Clone Arrangers because they are a popular group
and if you don't get them right away you'll have to snatch them from a
rival. They are also the most powerful and best Science group, by far.
Play Jake Day on them as soon as possible. You can bring the SANs out
whenever you wish, but preferably just before you are ready for your
endgame... see below. In general, it doesn't matter what order you get
your groups out in or how you arrange them, but EGFABT should be put in
play early. Use the Comic Books and SMOF to seize vulnerable Weird
groups from rivals, thus creating the illusion of a regular Discordia
deck. Bring out your heavy hitting Science groups under the pretext of
"adding a little firepower." Use New Blood on the EGFABT when you get a
chance, Monopoly on the NPCs or Phone Company, etc. The Nazis can have a
Citizenship Award. Get your Resources out quickly, but keep either the
Necronomicon *or* the Cyborg Soldiers in reserve. When you have the
EGFABT and at least one other Science group out, and the Nazis and the
PFIOS Goal in you hand, you are ready for the endgame.
Play Jake Day and use the OMCLs to suddenly make your Science groups
Weird, the play Reorganization to bring them under the Nazis. You can
then win with Power For Its Own Sake, by giving the Necronomicon to the
Arrangers and the Cyborg Soldiers to the EGFABT, while having as your
last Nazis puppet either the PhoneComp or NPCs (Monopolized, of course)
or even the L4s with The Weird Turn Pro. Between these four groups,
there is more than 43 Power, added to Discordia's to give the win. Use
the NWOs to keep your opponents frustrated, the uses of other Plots
should be semi-obvious.
Of course, this strategy seems a bit rickety, depending on so many
alignment changers, Resources, etc., but in reality by the time your shot
at the endgame rolls around you will most likely have "spare" groups that
will allow one or more components of the Nazi-Wierd-Science structure to
be missing while still giving enough Power for the win. Even if
catastrophe strikes, this is a fundamentally strong Discordia deck which
should be primed to garner a regular Illuminated win... at worst you will
get two Weird Science groups under the Nazis and they will each get +3
Power, greatly increasing the potency of your Weird arsenal. In this
worst-case scenario, you may wish to play Jake Day on the Nazis
themselves to beef up your defenses.
Back to the Deck of the Week.