I've seen Arise! used by having a player with Arise! give
almost all his groups to another player, in exchange for having
the other player make a successful attack. I don't like
this--please don't abuse it to this level.
Australia's special ability depends upon whether the time is
during work hours or not. this changes many more times over the
course of a PBEM game than it does in the course of a face-to-face
game. Therefore, I will decree that it is always
"the weekend, a national holiday, or after 5 p.m." for the purposes
of Australia in my PBEM games.
I do not know how much someone can comprehend in 10 seconds of
looking through a deck. Therefore, I'll handle Bar Codes this way:
I'll build a copy of the Group deck, and find a local expert INWO
player to look through the deck. The player playing Bar Codes
should provide commentary for the local viewer on what they
expect and what they are looking for, so that the viewer can
get those benefits of knowing what to expect. After the viewer
has looked through the cards, I'll have him write a response
to the player detailing to the best of his ability what he
saw.
There is no effective way for me to check whether you're
taking notes with the Great Pyramid. Therefore, the 'You may not
take notes' clause of the Great Pyramid is void for the PBEM
Game. (This makes the Great Pyramid more powerful...)
For Rosicrucians, Crop Circles, and other '30-seconds' cards,
I'll handle them in the following way: you get one
message in which to specify what to do, including contingency
plans. If I can't follow your plans, you'll get whatever cards
are on top of your deck.