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RI SEMINAR -- Mel Siegel
ABSTRACT
High definition, high speed displays integrated with fast digitization,
image storage, and image processing now permit us to implement several
concepts for 3D-sterescopic television (and computer workstations), many
of which have been around, unimplementable, for a long time. In this
talk I will:
- review the fundamentals of binocular 3D-stereoscopic vision
- review historical approaches to 3D-image and 3D-stream pair display
- narrow the discussion to approaches that use a single more-or-less flat
screen (like a TV or workstation monitor)
- describe my group's research in several areas:
- the physics of re-creating naked-eye and augmented-eye reality
- the state-of-the-art in video: delivering the full spatial and
temporal resolution of an NTSC stream per eye
- three increasingly sophisticated approaches to presenting video
and/or computer graphics on a workstation
- a well known special purpose hardware based full-screen,
half spatial resolution approach
- our adaptation of this approach to an X-Windows environment,
still full screen
- our new "Stereo-in-Windows" approach, which allows arbitrary
mixes of stereo and flat XWindows on one screen at one time
at full resolution
- progress in the (I will show you: related) areas of image compression,
intermediate view interpolation, and user-adjustable stereopsis
- demonstrate as much of this as it is practical to set up in the Adamson
Wing auditorium [TBD].
Christopher Lee | chrislee@ri.cmu.edu
Last modified: Thu Feb 2 17:41:33 1995