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Seminar Homepage
Place and Time |
Robotics Institute Seminar, February 27, 1998
Robotics Institute Carnegie Mellon University Pittsburgh PA 15213-3891 412/268-8525 . 412/268-5576 (fax)
Warning
Interactive Entertainment & Robotics: Shall We Play A Game?
Place and Time
Abstract Robotics techniques have never been more useful than in filling the 3D universes of computer games with dynamic and intelligent characters and objects. From Path Planning to Kinematics, from Expert Systems to Fuzzy Logic, from Control Algorithms to Computer Vision Algorithms, the foundations of robotics are also the foundations of the next generation of computer games. Computer game design affords roboticists an opportunity to experiment with new techniques without expensive and difficult-to-maintain robots, with as little noise as they want, and with exposure to hundreds of thousands of eager testers. Indeed, many of the higher level algorithms that the robotics community studies are more applicable to computer games than to real robotics, and will be until we can consistently create multiple physically robust robots with nearly perfect low level perception cheaply. In this talk, I will discuss how working on cutting edge computer games can be one of the most fulfilling ways to push the envelope of robotics research. Computer game design can be intellectually challenging, fun, and quite profitable.
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Maintained by Salvatore Domenick
Desiano (sal@ri.cmu.edu).