A
Lattice-based MRF Model for Dynamic Near-regular Texture
Tracking
and Manipulation
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Texton Detection Results
Tracking Dynamic NRTs without Occlusion
Slowly waving cloth
Underwater texture
tracking and replacement
(A texture placed under
a water tank was seen through disturbed water)
Playing at normal speed, 30 fps |
Playing 10 times slower, 3 fps |
Playing at normal speed, 30 fps |
Playing 4 times slower, 7.5fps |
Tracking Dynamic NRTs with Occlusion
Crowd motion
(Special thanks to Yu
and Wu for running their algorithm on this video) |
Fabric texture
(Special thanks to Guskov for
providing the input video) |
top-left: visibility map of aligned textons |
results with
visibility map |
Validation and Comparison
Different neighborhood systems
Multiple texton templates vs. PCA texton template
The tracking result using multiple texton templates is
better (see frames 16, 68, 88)
Different initial texton positions
Video Editing Applications
Texture replacement of a fabric texture
tracked lattices and lighting deformation field |
texture replacement
results |
Texture replacement of an underwater texture
Video superimposing:
“USA” is superimposed on the dress