Texture Replacement In Real Images
 

Yanghai Tsin, Yanxi Liu and Visvanathan Ramesh

Appears In IEEE Computer Vision and Pattern Recognition (CVPR)
2001, Kauai, Hawaii
The paper is available at the RI publication page.

Abstract
Texture replacement in real images has many applications, such as interior design, digital movie making and computer graphics. The goal is to replace some specified texture patterns in an image while preserving lighting effects, shadows and occlusions. To achieve convincing replacement results we have to detect texture patterns and estimate lighting map from a given image. Near regular planar texture patterns are considered in this paper. Given a sample texture patch, a standard tile is computed. Candidate texture regions are determined by mutual information between the standard tile and each image patch. Regions with high mutual information scores are used to estimate the admissible lighting distributions, which is represented by cached statistics. Spatial lighting change constraints are represented by a Markov random field model. Maximum a posteriori estimation of the texture segmentation and lighting map is solved in a stochastic annealing fashion, namely, the Markov Chain Monte Carlo method. Visually satisfactory result is achieved using this statistical sampling model.




Example 1


(Click for full size image. Same for the following)

The Original Image


 

Texture Replaced Image.
 


 

Texture Pattern In the Original Image
 



 
 
 

Example 2
 
 


 

The Original Image
 


 

Texture Replaced Image.

Texture Pattern In the Original Image