Undergraduate Programs

Undergraduate Majors

The School of Computer Science offers five bachelor's degrees.

Interdisciplinary majors in computer science and the arts, and music and technology are also available. Admission to all bachelor of science programs in SCS are administered through the Carnegie Mellon Office of Undergraduate Admission. Students accepted into SCS as first-year students are undeclared until the middle of their second semester. At that time, students will select one of the four available primary SCS majors. Note: acceptance into some majors may be limited due to course and resource constraints. Program objectives are available in our computer science, artificial intelligence, computational biology and human-computer interaction curriculum maps.

Undergraduate Additional Majors

SCS offers additional majors in computational biology, computer science, human-computer interaction and robotics. Students wishing to earn an additional SCS major must meet the requirements for their primary major as well as their additional major as defined by the department overseeing the additional major. Students should consult with the director or administrator of the additional major for more information on requirements and double-counting rules.

Undergraduate Minors

The School of Computer Science offers eight undergraduate minors. Accepted and enrolled undergraduate students interested in a minor should contact their academic advisor for more information.

IDeATe: Technology, Design and Arts Study

Carnegie Mellon's diverse and top-ranked departments in computing, engineering, design and arts are uniquely positioned to serve students who have interdisciplinary interests bridging technology and creative practice. The IDeATe curriculum and minors connect students and faculty from across the university through coursework and collaborative studio experiences. As a CMU computer science student, you will have the opportunity to integrate in your degree a minor in one of nine creative industry areas: game design, animation and special effects, media design, design for learning, sonic arts, innovation and entrepreneurship, intelligent environments, physical computing, or soft technologies.