15-394 Assignment 1: Model A Complex Mechanism
Instructions
In this assignment you will choose a complex mechanism to model,
producing both a SolidWorks simulation and a physical embodiment.
Visit the 507 Movements web
site. A good collection of suitable mechanisms can be found between
numbers 90 and 140. Here's a direct link to the
start of the good stuff. You don't have to stop at number 140;
there are some good mechanisms further along as well, e.g., 222 and
223.
You can also find an extensive collection of mechanism animations at
Thang's Best
Animations.
Pick a mechanism that's not too simple (numbers 138 and 164 are
example of ones that are too simple).
Model the mechanism in SolidWorks and produce a rendering and a Motion
Study animation. To save an animation, To click on the Save Animation
button which is in the same row as the Motor, Damper, and Solid Body
Contact buttons, but further to the left. Use the AVI file
format. Be careful not to make the file size too big; keep it
below 40 MB.
Simulate
- Simulate your automaton in SolidWorks. Remember to turn on
SolidWorks Motion in the SolidWorks Add-Ins tab, and then change
the animation type from "Animation" to "Motion Study".
- Save an animation file from your simulation. To do this, click
on the Save Animation button which is in the same row as the Motor,
Damper, and Solid Body Contact buttons, but further to the left. Use
the AVI file format.
Make a Drawing
- Do File New and create a new Drawing (not Part or Assembly) document.
- Make sure the units (bottom left corner of the screen) are IPS
(inches/pounds/seconds) and not MMGS or Custom.
- Set the sheet size to "custom" and enter 12 inches by 12 inches as the
width and height, then click "OK".
- Insert a part onto your drawing. Remember to hit Escape to cancel
insertion of additional views of the part. In the properties manager,
set the part to use sheet scaling, not custom scaling.
- If your part has circular holes that show up with centerlines (cross
shapes) in the drawing, click on and delete the centerlines.
- In the Feature Manager Tree, right click on Sheet1 and select
Properties. Verify that the sheet scaling is 1:1; somtimes it
defaults to 2:1.
- Lay out all your pieces on this one sheet.
- Save your file as a SolidWorks drawing file. This is important in
case you want to go back and edit any of the individual parts; the
drawing file will automatically update, but a DXF file will not.
Make a DXF File
- Once you've created your drawing file, choose "Save As" and save the
file again as a DXF file.
- Run Inkscape, set the file type to DXF (it always defaults to DWG),
and open the DXF file. Turn off the "Use A4 scaling" and set the scale factor to 25.4
to convert from inches to mm. Zoom out and you may see a "SolidWorks
Educational Edition" banner in the bottom left corner. Click on the
banner lines and hit Delete to remove them. (If running on a MacBook
you will need to press function-Delete.) Then type control-A to
select everything, and set the color to blue.
- Hit Escape to deselect everything. Then click and drag to
select any internal shapes that should be cut first (such as the
little holes in your gears), and set their color to red. If nesting
one gear inside another, choose another color, such as green, for
that. The idea is to be able to cut shapes from the innermost
outward, because when a piece of plastic is separated from the sheet
it can drop slightly and thus fall out of alignment with the
laser.
- Select "Save As" in InkScape and set the file type to "Desktop Cutting
Plotter (AutoCAD DXF R14)". Click "Save", then set the base units to
"mm" and click "OK".
Fabricate and Assemble
- Laser cut your parts using some combination of Masonite/hardboard
and carddboard.
- Use the brass round-headed fasteners to attach the
components.
- For the artistically inclined: color your components by painting
them, drawing on them, applying stickers or decals, etc.
How to render your assembly:
- Assign materials to your parts. To do this, open each part file
and, in the feature manager tree, right click on Materials. You can
either choose one of the popular materials listed in the pop-up menu,
or choose Edit Material for a wider range of choices.
- Go back the assembly and verify that your parts are colored
correctly. You may need to remove an existing appearance attribute in
order to see the material's color. To do that, click on the part,
click on the beach ball (Appearances icon), and click on the red X to
remove any unwanted appearance attributes.
- Go to the SolidWorks Add-Ins tab and select PhotoView 360.
- A new tab will appear to the left of SolidWorks Add-Ins called
"Render Tools". Switch to the Render Tools tab.
- Click on Edit Scene, and in the "Appearances, Scenes, and Decals"
menu on the right side, click on one of the basic scenes, such as
"3-point faded", and drag it into the graphics window.
- Click on the green checkmark to accept that scene, or click on
the red "X" to choose a different one.
- Click on the Preview Window button to see what the final
rendering will look like. You may need to rotate or translate your
part, or zoom in or out, to get the view you want.
- Click on the Options button to adjust the resolution of the
rendered image. The default is probably good enough, but you can
change it if you wish.
- Click on the Final Render button to pop up a Final Render window
and generate the rendering. This will take a little while.
- Click on the Save Image button in the Final Render window and save your image.
Fabricate the mechanism from laser MDF (hardboard) and
demonstrate that it works.
Post your rendering and photograph to Piazza.
Hand-In
Hand in a zip file handin.zip in AutoLab containing the following:
- A text file explaining what mechanism you chose, and what adaptations (if any) you had to make.
- Your SolidWorks part and assembly files.
- Your animation file.
- Your rendering image.
Due date: check the class schedule.
Grading (20 pts)
- 12 points: SolidWorks model and animation.
- 4 points: lasercut parts and working model with picture on Piazza.
- 4 points: Writeup describing the mechanism simulated, and a rendering image.
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