Joshua
Tung: Head Sculpture
So far in class, we've mostly been discussing design techniques for
mechanical, inorganic, or othewise geometric objects.
However, I thought it'd be nice to get at least a little application of the
more artistic side of rapid prototyping, especially since I had previous
experience using sculpting (sculptris, zbrush) or modeling (maya, solidworks) software for game assets, including those of
organic character models. For simplicity's sake I decided to just sculpt a
human head in sculptris, but at an angle conducive to
printing on a FDM printer without support. At a level angle, features such as
the chin or nose create a strong overhang that must be supported, but the
layers just above support material tend to be rough and flawed on an FDM
printer, which I found unacceptable. It also has a hollow in the skull for
holding things, which would be more useful if the head were printed larger.