CMU Artificial Intelligence Repository
Game Playing
areas/games/
chess/ Chess
doc/ Documentation about Game Playing, including
Bibliographies
metagame/ METAGAME: Game-playing workbench
x_word/ Crossword
This directory contains game playing software and related materials.
References:
David Levy, "Computer Gamesmanship: Elements of Intelligent Game
Design", Simon & Schuster, ISBN 0-671-49532-1.
David Levy, editor, "Computer Chess Compendium", 1991.
Elwyn R. Berlekamp, John H. Conway and Richard K. Guy, "Winning Ways,
for Your Mathematical Plays", Academic Press, New York, 1982. Volume
1: Games in General (ISBN 0-12-091101-9). Volume 2: Games in
Particular (ISBN 01-12-091102-7).
Richard E. Korf, "Learning to solve problems by searching for
macro-operators", Pitman, Boston, 1985. 147 pages, ISBN 0-273-08690-1.
[Solution to Rubik's Cube, among other problems. This book is a
revision of Korf's PhD thesis at CMU.]
CD-ROM: Prime Time Freeware for AI, Issue 1-1
Keywords:
AI Software Packages, Game Playing, Software Packages
Last Web update on Mon Feb 13 10:22:32 1995
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