In this paper, we present algorithms to compute all possible dynamic equilibrium (DE) of repeated games in graphs (RGG). Repeated games in graphs are used to model emerging social phenomenon like spread of an innovation in a network and emergence of cooperation in a society of self-interested agents. A RGG is a multiple round game played by agents organized in graphs, where during each round, an agent gains payoff by playing a game with her neighbors, and updates her action for the next round based on the actions and/or payoffs of all her neighbors in the current round. Thus, a RGG corresponds to a dynamical system and the evolved phenomenon corresponds to the equilibrium state of this dynamical system. We present a dynamic programming based two-pass algorithms to compute all possible DE of RGGs. We show that if the graph is a tree, then the complexity of the algorithm is linear in the number of nodes.