TP Guide on Features
by Sanjna Bhartiya


Feature

Basic

Medium

Hard

Text entry

Tkinter text entry widget

Getting text entry via keystrokes, but doesn’t work for special keys

Getting text entry via keystrokes and works for special keys (i.e. backspace) and has a cursor that can be moved by clicking

Map generation

Hardcoded map

Random map generation

“Smart” map generation (i.e. generating a map that is always solvable)

Terrain generation

Generates flat terrain with “steps”

Generates sloped terrain

Generates smooth curved terrain with orthogonal character

Player tracking

Enemies move towards player in a direct line

Enemies move towards player by picking the best option of several paths

Uses a graph algorithm (i.e. Dijkstra’s) to track player

Sockets

Sends a basic text message via sockets

Sends messages to clients via sockets that contain some kind of data (i.e. position of player)

Stores information on the server and distributes it to clients efficiently

High scores

High score list that saves between plays

High score list that saves even when the program is closed (using file I/O)

High score list per user that saves globally with user login

Body tracking with kinect

One person 2D body tracking

One person 3D body tracking (including depth)

Multi-person 3D body tracking

Levels

2+ hardcoded levels

Lets users create new levels

Procedurally generates levels of appropriate difficulty

AI

If statement AI

Looks ahead in the game tree

Minimax AI

Using real data

Hardcoding data

Pulling data with a module or API (i.e. pandas)

Pulling data using webscraping

Pseudo-3D Graphics

Static “2.5D” background

2.5D background and animations/ movement

Raycasting

Pitch detection

Aubio’s builtin pitch detection functionality and saving the results to use later

Aubio’s pitch detection functionality in real time

Using fast fourier transforms to detect multiple pitches

Collision animation

Have an image appear when two things collide

Have an image appear and gradually disappear when two things collide

Base size and appearance of image off physics calculations