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Professor, Computational Design, School of Architecture
Carnegie Mellon University
Design Thinking is Computational Thinking
October 9, 3305 Newell-Simon Hall 4:00 p.m.
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Abstract
Almost everything we encounter is designed, from shoes to software, yet
we know surprisingly little about designing, other than specific
knowledge about individual domains. Computational thinking can help us
understand designing, which can lead both to better design processes and
better designs. Skilled designers in every domain already understand,
work with, indeed depend on computational ideas such as abstraction and
encapsulation, search, and constraint satisfaction. Building on this can
lead to a generation of software tools that is far more powerful than
what most designers use today. Still, the culture of design varies
widely among domains, and computational thinking is often wrongly
perceived as antagonistic to creativity. Against this background I'll
talk about some earlier work on design and constraints, on sketch
recognition, and my group's current work on computationally enhanced design toys.
Bio
Mark D. Gross teaches computational design at Carnegie Mellon University's School of Architecture where he also directs the Computational Design (CoDe) Lab. His interests include understanding design processes and developing computational environments based on this understanding, coordinating team design work, and human-computer interfaces, construction kits, architectural robotics, and tangible interaction for design.
Gross joined Carnegie Mellon's faculty in September 2004. He holds a BS in Architectural Design and a PhD in Design Theory and Methods, both from MIT. Prior to Carnegie Mellon, Gross taught for five years at the University of Washington, Seattle, where he co-directed the Design Machine Group, and before that for nine years at the University of Colorado, Boulder. Before joining the faculty at Boulder he worked at Negroponte's Architecture Machine Group, Papert's MIT Logo Lab, and the Atari Cambridge Research Lab.