A GENERAL GAME PLAYER is a computational system capable of
playing arbitrary discrete games based solely on formal descriptions of those
games received at "runtime". Unlike specialized game players, such as
Deep Blue, General Game Playing systems rely on general problem solving
techniques rather than specialized algorithms designed in advance for specific
games. While general game playing is a topic with inherent interest, work in
this area has practical value in a variety of areas, notably enterprise
management and electronic commerce. In this presentation, we take a look at the
theory and practice of general game playing and examine the relationship
between general game playing and the long-range goals of Artificial
Intelligence. We also review last year's AAAI General Game Playing Competition
and summarize details for the competition to be held at AAAI-06.
Michael Genesereth is an associate professor in the Computer
Science Department at
http://logic.stanford.edu/people/genesereth/genesereth.html
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Jack MostowLast modified: 2/12/2006 10:06 PM