: Game Parameters
: Background and Motivation
: Contemporary Game Design
Scaling Properties of Client-Server Architectures
The most significant drawback of the dominant client-server game
architecture is its reliance on a single server to maintain the game.
The server is a single point of failure, must be carefully provisioned
and maintained, and creates a fundamental limit on computational and
network resources. In this section, we quantify these limitations:
first, we estimate the bandwidth requirements of FPS games
theoretically. We then perform an empirical study of Quake II to
pinpoint its computational and bandwidth scaling properties.
Ashwin Bharambe
平成17年3月2日