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: この文書について... : main : Summary and Conclusions

参考文献

1
Age of Empires.
http://www.microsoft.com/games/empires/.

2
Butterfly.net.
http://www.butterfly.net/.

3
Counter Strike.
http://www.counter-strike.net.

4
Everquest Online.
http://www.everquest.com.

5
Halo.
http://www.xbox.com/en-US/halo/.

6
King peer-to-peer measurements data set.
http://www.pdos.lcs.mit.edu/p2psim/kingdata.

7
PlanetSide.
http://planetside.station.sony.com.

8
QuakeII Game Engine v3.20.
ftp://ftp.idsoftware.com/idstuff/quake2.

9
Torque Networking Library.
http://www.garagegames.com.

10
Enabling Player-Created Online Worlds with Grid Computing and Streaming.
http://www.gamasutra.com/resource_guide/20030916/rosedale_01.shtml, 2003.

11
BHARAMBE, A., AGRAWAL, M., AND SESHAN, S.
Mercury: Supporting scalable multi-attribute range queries.
In ACM SIGCOMM 2004.

12
BJORN KNUTSSON AND HONGHUI LU AND WEI XU AND BRYAN HOPKINS.
Peer-to-peer support for massively multiplayer games.
In Proceedings of the IEEE INFOCOM 2004.

13
CASTRO, M., DRUSCHEL, P., KERMARREC, A. M., NANDI, A., ROWSTRON, A., AND A., S.
Splitstream: High-bandwidth multicast in a cooperative environment.
In Proceedings of the 19th Symposium on Operating System Principles (Oct. 2003).

14
CASTRO, M., DRUSCHEL, P., KERMARREC, A.-M., AND ROWSTRON, A.
Scribe: A large-scale and decentralized application-level multicast infrastructure.
IEEE Journal on Selected Areas in Communication (JSAC) 20, 8 (Oct. 2002).

15
DABEK, F., KAASHOEK, M. F., KARGER, D., MORRIS, R., AND STOICA, I.
Wide-area cooperative storage with CFS.
In Proceedings of the 18th Symposium on Operating System Principles (Chateau Lake Louise, Banff, Canada, Oct. 2001).

16
DABEK, F., LI, J., SIT, E., ROBERTSON, J., KAASHOEK, M. F., AND MORRIS, R.
Designing a DHT for low latency and high throughput.
In Proceedings of the 1st USENIX Symposium on Networked Systems Design and Implementation (NSDI '04) (San Francisco, California, March 2004).

17
DRUSCHEL, P., AND ROWSTRON, A.
Storage management and caching in past, a large-scale, persistent peer-to-peer storage utility.
In Proceedings of the 18th Symposium on Operating System Principles (Chateau Lake Louise, Banff, Canada, Oct. 2001).

18
FENG, W., CHANG, F., FENG, W., AND WALPOLE, J.
Provisioning on-line games: A traffic analysis of a busy counter-strike server.
In Proceedings of the Internet Measurement Workshop (Nov 2002).

19
FR´ECON, E., AND STENIUS, M.
DIVE: A scaleable network architecture for distributed virtual environments.
Distributed Systems Engineering Journal 5, 3 (1998), 91-100.

20
GAUTIER, L., AND DIOT, C.
MiMaze, A Multiuser Game on the Internet.
Tech. Rep. RR-3248, INRIA, France, Sept. 1997.

21
GUMMADI, K. P., ET. AL.
The Impact of DHT Routing Geometry on Resilience and Proximity.
In Proceedings of the ACM SIGCOMM '03 (Aug. 2003).

22
INSTITUTE OF ELECTRICAL AND ELECTRONICS ENGINEERS.
High Level Architecture.
http://www.dmso.mil/public/transition/hla/index.html.

23
INSTITUTE OF ELECTRICAL AND ELECTRONICS ENGINEERS.
Standard for Information Technology, Protocols for Distributed Interactive Simulation.
Tech. rep., Mar. 1993.

24
JUL, E., LEVY, H., HUTCHINSON, N., AND BLACK, A.
Fine-grained mobility in the emerald system.
ACM Trans. Comput. Syst. 6, 1 (1988), 109-133.

25
KHALIL AMIRI AND DAVID PETROU AND GREGORY GANGER AND GARTH GIBSON.
Dynamic Function Placement for Data-intensive Cluster Computing.
In USENIX Annual Technical Conference (2000).

26
LI, J., STRIBLING, J., MORRIS, R., AND KAASHOEK, M. F.
Bandwidth-efficient management of dht routing tables.
In 2nd Symposium on Networked System Design and Implementation (NSDI'05) (May 2005).

27
SHAIKH, A., SAHU, S., ROSU, M., SHEA, M., AND SAHA, D.
Implementation of a Service Platform for Online Games.
In Proc. of NetGames 2004 Workshop (Aug. 2004).

28
WHITE, B., LEPREAU, J., STOLLER, L., RICCI, R., GURUPRASAD, S., NEWBOLD, M., HIBLER, M., BARB, C., AND JOGLEKAR, A.
An integrated experimental environment for distributed systems and networks.
In Proc. of the Fifth Symposium on Operating Systems Design and Implementation (Boston, MA, Dec. 2002), USENIX Association, pp. 255-270.



Ashwin Bharambe 平成17年3月2日