Keenan Crane
CARNEGIE MELLON UNIVERSITY
Keenan's 3D Model Repository

Below are some models I've put together over the course of my research. In contrast to scanned data, which often provides only the surface geometry, the idea here is to provide a few models that include all that other stuff like textures, control cages, etc. Note, however, that many of these models are not ideal for testing the robustness of some algorithms since most of them are noise-free and perfectly manifold—compare with the models available from the Stanford 3D Scanning Repository and the AIM@Shape Project.

Wherever possible I have released data into the public domain—the terms of this dedication are spelled out in a CC0 1.0 Universal (CC0 1.0) Public Domain Dedication. Basically this dedication says that you can do whatever you like with the data without asking for permission or acknowledging the source (although acknowledgement is certainly appreciated!). I specifically request that the editors of ACM Transactions on Graphics do not require authors to include copyright information for this material in figure captions or videos.

Spot
preview

A spotted animal homeomorphic to a sphere (audio courtesy Clarus). Comes with Catmull-Clark control mesh, quadrangulation, triangulation, vector texture, and bitmap texture.

The model is free to use for any purpose, but if you use it in a paper please consider citing the source:

@article{crane2013robust,
  title={Robust fairing via conformal curvature flow},
  author={Crane, Keenan and Pinkall, Ulrich and Schr{\"o}der, Peter},
  journal={ACM Transactions on Graphics (TOG)},
  volume={32},
  number={4},
  pages={1--10},
  year={2013},
  publisher={ACM New York, NY, USA}
}

Download (332KB)

Bonus: printable sticker (PDF).
I've had great success (and fun)
printing stickers via StickerMule.

Model and associated data is dedicated under CC0 1.0 Universal.
Jerry the Ogre
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Several people have asked me for the model of this ogre, who starred in our ray tracing paper. Since there are few models available to researchers which include anything beyond a triangle mesh, I've also included the following data:

  • the original Catmull-Clark control mesh
  • five blend shape triangle meshes (with normals)
  • occlusion maps for each of the blend shapes
  • a texture atlas
  • a diffuse color map
  • a displacement map
  • a normal map
  • a geometry image
Download (8.8MB)
Model and associated data is dedicated under CC0 1.0 Universal.
San Diego Convention Center
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Building inspired by the San Diego convention center (originally designed by Arthur Erickson). The archive contains:

  • a mesh of the building
  • a mesh of a ground plane
  • shadow maps for a directional light source
  • texture maps for baked indirect and environment-based lighting
Download (22MB)
Model and associated data is dedicated under CC0 1.0 Universal.
Scotty3Dataset
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This dataset is a growing archive of 3D models created by students in the intro computer graphics class at Carnegie Mellon University. Each mesh was created by a different student, using their own implementation of a polygonal mesh editor / subdivision modeler, within the pedagogical software framework Scotty3D. Models are not guaranteed to be closed, manifold, or free of self-intersections; many models have inconsistent orientation across different components. We are hopeful that this data will be useful to algorithm and application developers interested in serving novice/non-professional users. In addition to surface geometry, many of these models include material attributes and named parts. Some models may contain additional scene data (e.g., lights or cameras).

Models are licensed under the CreativeCommons CC BY 4.0 license.
Dancing Pants
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Cloth motion capture data from our paper Capturing and Animating Occluded Cloth, stored as sequences of OBJs (with texture coordinates).

Bob
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An animal that would never survive in the wild. Comes with Catmull-Clark control mesh, quadrangulation, triangulation, vector texture, and bitmap texture.

Download (1.6MB)
Model and associated data is dedicated under CC0 1.0 Universal.
Blub
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A friendly creature from our paper on stripe patterns. Comes with Catmull-Clark control mesh, quadrangulation, triangulation, vector texture, and bitmap texture.

Download (1.7MB)
Model and associated data is dedicated under CC0 1.0 Universal.
Snakeboard
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Snakeboard model from our paper on vehicle animation. Broken down into individual articulated pieces.

Download (1MB)
Model and associated data is dedicated under CC0 1.0 Universal.
Static Sleeve
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High-resolution mesh of a sleeve from our paper Capturing and Animating Occluded Cloth. Single OBJ with texture coordinates; 18892 vertices, 37580 triangles.

Download (2.2MB)
Desert Rose
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Desert not included.

Download (14MB)
Model and associated data is dedicated under CC0 1.0 Universal.
Yeah Right
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As in, yeah, right, we can come up with a good texture atlas for this... The model has the following notable properties:

  • both the surface and its embedding are manifold
  • it has genus 131
  • the archive includes pure quad tessellations of the surface
Download (33MB)
Model and associated data is dedicated under CC0 1.0 Universal.
Origins of the Pig
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Inspired by a classic Pouët thread.

Download (220KB)
Model and associated data is dedicated under CC0 1.0 Universal.
Chiba City Blues
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An abstract city. The archive contains:

  • a polygonal mesh of the city
  • a triangulated mesh of the city
  • a mesh of a ground plane
  • baked indirect and environment-based lighting
Download (4.9MB)
Model and associated data is dedicated under CC0 1.0 Universal.
Oloid
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The developable oloid surface at various resolutions, as both a quad and triangle mesh. Also includes code to generate the oloid at any target resolution.

Mechanically, the entire surface of the oloid comes in contact with the ground as it rolls along a linear trajectory. Here's a rigid body simulation of the model, courtesy Breannan Smith: Movie (QuickTime, 588KB)

Download (267KB)
Model and associated data is dedicated under CC0 1.0 Universal.
Small Volume Surface of Constant Width
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A surface of constant width if the distance between any two parallel tangent planes is the same. This archive contains meshes of a surface of constant width described in the article “Small Volume Bodies of Constant Width” by Andrii Arman, Andriy Bondarenko, Fedor Nazarov, Andriy Prymak, and Danylo Radchenko. These meshes were derived from a visualization by Andriy Prymak.

Here's a movie of the surface rotating: Movie (MP4, 7.5MB).

Here's a real time shader that directly visualizes the surface, without tessellation (by Matthew Arcus): ShaderToy.

Download (1.5MB)
Model and associated data is dedicated under CC0 1.0 Universal.
Pittsburgh Bridge
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A scan acquired in the City of Bridges, at CMU's Panoptic Studio. The archive includes data from several stages of the reconstruction process, starting with the raw point cloud all the way to a closed, remeshed surface with nice triangles. The final surface has genus 3, since it includes part of the ground. Many thanks to Tomas Simon, Tim Godisart, and Stelian Coros.

The archive contains:

  • the original point cloud (including colors)
  • a processed point cloud
  • the original reconstructed mesh
  • an isotropic remesh (with boundary)
  • an isotropic remesh (without boundary)
Download (37MB)
Model and associated data is dedicated under CC0 1.0 Universal.
Csaszar Torus
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A polyhedral torus where every pair of vertices is connected by an edge. This surface was originally described by Ákos Császár in the paper "A Polyhedron without Diagonals," Acta Sci. Math (1949). While there are several versions of this surface floating around on the web, none of them seem to agree with the description given in the paper (and some are not even embedded!). Part of the issue, perhaps, is that the original paper seems to be available only as a noisy, low-resolution scan. The archive below contains a carefully-checked reproduction of the original paper, as well as a mesh where vertex coordinates and indices correspond exactly to the original values. Note however that the paper does not describe an oriented polyhedron—the archive hence contains both the original version and an oriented version.

The archive contains:

  • the original Csaszar torus
  • an oriented version of the Csaszar torus
  • a scan of the original paper
  • TeX source for a reproduction of the paper
  • a PDF version of the reproduced paper
Download (183KB)
Copyright on the original paper has expired past any possible extension; it is now in the public domain. All other data is dedicated under CC0 1.0 Universal.
Dinoshade
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Models extracted from the classic OpenGL/GLUT example dinoshade.c by Mark Kilgard. Includes dino and floor meshes, plus materials. The version shown above was reimagined as a vectorized SVG image via the Penrose dinoshade example.

Download (8.4kb)
Model and associated data is dedicated under CC0 1.0 Universal.
Tilings
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This archive contains meshes of all of the regular and semi-regular tilings of the plane. Here a "regular" tiling is one consisting of only a single regular polygon. A "semi-regular" tiling may include more than one type of polygon, but every vertex will look identical.

The archive includes:

  • meshes of the three regular tilings
  • meshes of the eight semi-regular tilings
  • the C source used to generate these meshes

Each mesh contains roughly two thousand faces. The source can be used to generate tilings with more faces.

Download (267KB)
Model and associated data is dedicated under CC0 1.0 Universal.
Crumpled Developable
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Though this mesh looks like it has a lot of bumps and wrinkles, every vertex is intrinsically flat: the angles around each around each interior vertex sum to exactly 2π, which means the mesh can be flattened perfectly into the plane without any distortion of lengths, areas, or interior angles. (Such a flattening is stored in the texture coordinates.) The mesh may be useful for testing the isometry invariance of geometry processing algorithms, i.e., the degree to which their results are unchanged by motions of the vertex positions that do not change edge lengths, areas, etc.

Naively, one sometimes calls such a mesh “discretely developable,” though this naive interpretation of developability neglects other important features of smooth developable surfaces---such as the presence of straight lines passing through each point of the surface. This phenomenon is studied in our paper on the developability of triangle meshes.

The mesh is stored as a Wavefront OBJ file with vertex and texture coordinates.

Download (193KB)
Model and associated data is dedicated under CC0 1.0 Universal.
Klein Box
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The meshes in this archive describe a polyhedral version of the Klein bottle, as well as a printable pattern for constructing this polyhedron out of paper, cardboard, or other flat material. Since the Klein bottle intersects itself, it is impossible to form the polyhedron from a single flat sheet. Instead, the instructions suggest to build the "box" and "J" pieces separately, insert the J in the box, then fill in the region of intersection with a final square of material.

Download (84kb)
Model and associated data is dedicated under CC0 1.0 Universal.
Nefertiti
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This archive contains a bust of the Egyptian queen Nefertiti, comprised of about 2M triangles. The mesh was scanned by Nora Al-Badri and Jan Nikolai Nelles from the Nefertiti bust, which was created in 1345 BC by Thutmose. You can read more about the project here.

Download (21MB)