What?
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Physically-based simulation is a core topic in computer graphics, where it is used to create immersive virtual training environments, movies, video games and other interactive applications. However, simulation models are applicable well beyond computer graphics and animation. In robotics, they can provide excellent priors for motion planning and scene understanding, and with the advent of accessible 3D Printing technologies, physics-based methods are increasingly being adopted to enable the design and fabrication of physical objects. This course will introduce students to common physically-based modeling techniques for rigid and deformable solids, shells, fluids, and other systems. A hands-on approach will be taken, with an emphasis on developing fun and interactive computer programs.
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