A new point of NP-hardness for Unique Games
May 2, 2012
ABSTRACT:

Perhaps the single most important open problem in the field of hardness of approximation is the Unique Games Conjecture. This conjecture states that given a nearly satisfiable set of two-variable linear equations modulo some integer q (aka the "Unique Games" problem), it is NP-hard to find an assignment to the variables that satisfies even a small fraction of the equations. Using this conjecture as a starting point, we now have a (basically) perfect understanding of the (in-)approximability of a large number of problems. Unfortunately, evidence for this conjecture is thin: for example, the best NP-hardness known for two-variable linear equations is for linear equations just mod 2, even though all other signs point towards linear equations mod q substantially growing in hardness as q increases.

In this talk, I'll show that distinguishing 1/2-satisfiable Unique Games instances from (3/8 + eps)-satisfiable instances is NP-hard (for all eps > 0). A consequence is that this matches or improves the best known c vs. s NP-hardness result for Unique Games for all values of c (except for c very close to 0). For these c, ours is the first hardness result showing that it helps to take the equations modulo a q greater than 2. Our NP-hardness reductions are quasilinear-size and thus show nearly full exponential time is required, assuming the Exponential Time Hypothesis.

Based on joint work with Ryan O'Donnell.